Regarding the Snakepillars:
I almost forgot: Since ure planning for FallFurther with implemented Mardoks ModQUOTE]
I have fall further mod, but I am not sure what this Mardock mod is? Is there any other pre-requisite to playing this map?
I found something called "Marnok" but was hesitant to install it over the E patch.
It looks exactly what I want to play, but I am gunshy after getting a CTD from a map I created that I edited extensively.
Only suggestion I can have is that I would somehow like to see a few small islands that are not controlled with some barbarian city/monster on it gaurding it (not one that gets generated through event) and several mana nodes.
For instance, I usually create a little island and put fire/water/earth/air node on it and call it my "Isle of the Elements" and have an elemental or two gaurding it. Then I put another one that is death/entropy/chaos and make it a place of nightmares and hellish terrain. Its probabably why I got the CTD, hah so don't trust me on this, but I think adding these ideal spots can give races a good reason to conflict.
Also, I love to give the pool of tears to the Good Elves or the Elohim.
EDIT: I have FFfH further, but not Marnok's mod. However, when I load up a scenario I get "You have been defeated" immediately. Is that due to me not having the extra mods?
Would love to have everything simplified into a single exe of one uber mod. Its so confusing what order to add things.