HISTORY IS SLOW For those of you who have been busy playing Civilization all of these years and forgot what it's like to go outside, or for those of you who may be too young to know or too old to know what's even going on anymore, history takes forever. Times moves slow as it's going, and next thing you know it's years later. I mean, how else can national leaders survive 6050 years? From pointy sticks to nukes and everything in between. But no I say, Civilization goes far too fast -- things really need to get slowed down a few notches. I say stop and take your time instead of bee-lining through the tech tree. Put some wear on those pointy sticks. It's time for a MARATHON-ON-ON-ON-ON Game Settings Spoiler : Nothing terribly exciting or ground breaking. If I end up having the difficulty set too easy I can always go back and change it for next time. A few points of interest: Map Style: Four Corners. Why? Because I'm tired of the AI sea-failing. At least this way I'll get some land on land action. I was going to go for random but it kept bugging. No Time Victory: If the game lasts longer than 2050, so be it. Your score means NOTHING to me. Leader Choice?: I was going to go for random but the first three times I got the last three leaders I played as. No sir, wanted to try something new so I chose they guy with a burning city behind him and a sword over his shoulder. How quaint? Victory Plan: It really depends on what cards are dealt to me? And yes, my graphics processor is bad enough to where I don't get to see any of the neat animations everyone is talking about. Alas. The Starting Location: 4000BC Oh Askai, let's roll out the pity parade shall we? Some wonderful history of overthrowing oppressive west African nations only to get shot down by boom sticks and mortar. It's not fair. Not at all. Wah wah, but things are going to be different this time. Except that we start out in the middle of the desert. Seriously, a DESERT. We're supposed to be trying to compete with the other nations out there, but noooo...let's put a mighty (let me boost my ego here) African nation in the desert. Sure, why not? Stereotypes can be fun! Except...this starting location has promise. There is a nice river with lots of flood plains. I'm already seeing two different kinds of luxuries. Some workable hills. It's not ideal but it's not terrible either. Certainly not worth moving my settler around to find a better spot. But you want to know what the "marathon" really means? Check out the science progression: How many turns? THAT many turns?!?! Well, it looks like we are going to be in the pointy stick ages for quite some time. And scouts taking 20 turns is fabulous -- then again, Gao (how awesome of a name is that?) is really wanting for Hammers. Looks like I'll have to look for a different city for production. Looking Forward Time to run off and meet the neighbors! Hopefully they'll be nice, or if not that at least they'll be plentiful? If anything, the slow production means I need to really be careful with my units. They are precious. More to come as I develop/photoshop the pictures!