Sorry to misuse this thread sorts of / bug again

. But wanted to get a question for 0.34 design out since i like to know if that is in consideration for the main-mod (so marnok or anyone from team / desingn could answer):
Are deep see lairs / the sea-part which has not been fully done in the versions publicly released going to be implemented into 0.34 to a larger degree (so deep sea lairs spawning terrors from the deep like Krakens, Speakers and the likes as well as advancing rouge bucaneers dens which grow over time if controlled by any cultural influence including barbs and spawning more powerful ships + offering more yield on higher stages of development. Sorts of akin to Lanun coves)?
What about lairs on Peaks like Griffons Nest and the likes (by far not as important imo but still perhaps a nice possibility.)?
Both whould allow for Monsters / Barbs to spawn later into the game even if the Land acessable early does get cleared fast.
It sounded here, like you have been working on it already but didn't come around to release these things. So it might have been passed over to the team codewise. (Another option whould be that the team does implement things on those lines / other additions regardless of what codebase Marnok send them).
So whould be very nice to know if we can look forward to things like that in the upcomming 0.34 first release.
(@ FFH2Team: If you haven't got anything like this and haven't considered yet, please give it a thought. Makeing the seas more interesting whould help the Game alot imo giving more sense for Players as well as AI building a sizable navy and coping with the sea. The last publicly released version of Marnoks Modmod did not suffice to make water a really interesting place. No offense meant Marnok

), you just didn't get around to do it until now and implementation into 'Vanilla-FFH2' did happen rather fastly.