So, I was wondering whether or not not it would be possible to create a somewhat realistic Mars Base mod (or Moon Base mod). I am aware that there exists a good Mars mod, but it is a little too "fantastic" for my taste.
I want to create a Mars or Moon mod based on a believable settlement of Mars by NASA and other major space agencies in the near future. With realistic technologies, difficulties and the whole problem of logistics and communication with far away Earth. It will still be 4X, but the extermination part will be endgame material.
So, in my vision, the following things need to be included in a Mars or Moon mod;
In the beginning of the game, the outpost will have to struggle to maintain itself with oxygen, food and water, all the while conducting critical research. Is it possible to implement water and oxygen as a quantative resource like food is in vanilla? I know someone has made a fuel mod. Could this be linked with the survival of the astronauts (population) in the base, so that when the "fuel" (water, oxygen, food) runs out, people start dying?
Is it possible to prevent population growth through production of food and make it so that the food bar is only meant as a stockpile?
Since Mars is far away from Earth, a supply vessel would only visit the base once every 6 or 12 months, depending on the technology of the space agency. The supply ship will have a fixed size until larger vessels are developed. The player will have to tell Earth what they have to put into the supply vessel. Food, water, oxygen, machines, more astronauts, base modules. Late in the game, maybe even weapons.
Is it possible to create a system to order stuff from Earth and then have it arrive some 20turns or so later on your landing pad or in your base? I am thinking either through repeating events or in a entirely new system. And throw in a percentage risk of the vessel not arriving or exploding on landing or similar?
Special supply requests like laboratory modules, mining trucks, an observatory, radar systems, etc. will have to be paid for in a kind of prestige points systems. NASA is not going to throw money at a ineffective and scientifically worthless outpost. The player will have to produce results, scientifically and/or economically, in order to convince Earth to fund the expansion of his settlement.
Will it be possible to create a sort of prestige "currency" system, where the prestige is used to pay for specialty items?
I want to create a Mars or Moon mod based on a believable settlement of Mars by NASA and other major space agencies in the near future. With realistic technologies, difficulties and the whole problem of logistics and communication with far away Earth. It will still be 4X, but the extermination part will be endgame material.
So, in my vision, the following things need to be included in a Mars or Moon mod;
In the beginning of the game, the outpost will have to struggle to maintain itself with oxygen, food and water, all the while conducting critical research. Is it possible to implement water and oxygen as a quantative resource like food is in vanilla? I know someone has made a fuel mod. Could this be linked with the survival of the astronauts (population) in the base, so that when the "fuel" (water, oxygen, food) runs out, people start dying?
Is it possible to prevent population growth through production of food and make it so that the food bar is only meant as a stockpile?
Since Mars is far away from Earth, a supply vessel would only visit the base once every 6 or 12 months, depending on the technology of the space agency. The supply ship will have a fixed size until larger vessels are developed. The player will have to tell Earth what they have to put into the supply vessel. Food, water, oxygen, machines, more astronauts, base modules. Late in the game, maybe even weapons.
Is it possible to create a system to order stuff from Earth and then have it arrive some 20turns or so later on your landing pad or in your base? I am thinking either through repeating events or in a entirely new system. And throw in a percentage risk of the vessel not arriving or exploding on landing or similar?
Special supply requests like laboratory modules, mining trucks, an observatory, radar systems, etc. will have to be paid for in a kind of prestige points systems. NASA is not going to throw money at a ineffective and scientifically worthless outpost. The player will have to produce results, scientifically and/or economically, in order to convince Earth to fund the expansion of his settlement.
Will it be possible to create a sort of prestige "currency" system, where the prestige is used to pay for specialty items?