Mass production of Great Generals & Imperialistic trait

From said article

The value is floor(iXPValue*opponent_strength/your_strength), where iXPValue comes from the XML file. For all standard units, iXPValue is 4 for an attacking unit and 2 for a defending unit. The minimum number of experience points for a successful fight is 1, however.

I'm assuming you're attacking, so ixpvalue is 4. opponent strength is then 5*1.25=6.25, yours is 8.8. So the value is 2.84, which is a little odd. The floor should be 2.
If he's defending, it's 2*5/(8/(1+.5-.35))=1.43. Can't explain this...
 
I add that withdrawing units also recieve 1 xp. So for max GG-pts, always attack with cats before melees.
 
So the numbers look messed up, it should be 4 if he's defending. Also, does anyone want to test if leadership is multiplicative?
 
You don't need GGs, wonders, or anything else to win as Rome. All you need is Iron. Rome is a broken civ.
 
"I always figured that you only get the 100% emergence of GG's within the boudary of the wall, not the cultural boundaries. Maybe I'm wrong. But anyway, the wall looks more impressive when it's big."

the boundary of the wall = your cultural boundaries. It's drawn once(when you build it) but it affects your whole territory(obviously, it ain't drawn each time your borders pop or you found a new city or whatever).
 
Does the GW's GG addition apply when your unit is in your territory and the enemy unit is outside your borders (and after victory, your unit is outside your borders)? Does it apply when your unit is outside of your borders and after victory, it is in your borders?
 
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