Mass Teleportation win

sanabas

Psycho Bunny
Hall of Fame Staff
Joined
Nov 24, 2004
Messages
4,269
Location
Canberra, Australia
I cleaned out the main continent around 600BC, but didn't win the game until over 1000 years later. But without mass teleporting & palace jumping, I couldn't have won for quite a bit longer, probably until navigation.

Alright, the details. At 650BC I finished off the last AI on the pangaea, but still had no contact with either the russians or the mongols.

650BC mimimap:
iro650.jpg


Russia turned out to be just off the coast to the NE, but I didn't find the mongols until I built the great lighthouse, and sent out a mass fleet of suicide galleys. They turned out to be over the ocean to the west. Both were declared on as soon as I met them, and both were weak enough that they gave me a beachhead at the end of the pseudo-war. The mongols gave me their city in 400AD, and I warmed up the teleporter.

400AD russia + minimap:
iro400.jpg


After abandoning every city on my mainland, my palace jumped to the russian island. Founded a new mainland city, gifted it to Russia, and 73 mounted warriors teleported to Russian lands, with 2 left behind to take out gifted cities. Recaptured and razed the 2 gifted cities, and the world looked like this:

iro420.jpg


Killed Russia, rinse & repeat the same trick with the mongols, and had a 490AD conquest victory. To me, that feels very exploitative. Whatever the ruling, I think palace jumping/teleportation should be included somewhere in the rules. Saves are below for those who want to look.

http://www.civfanatics.net/uploads10/Matt_of_the_Iroquois,_400_AD.SAV
http://www.civfanatics.net/uploads10/Matt_of_the_Iroquois,_420_AD.SAV
 
Yeah, it would. Be nice if specifying a pangaea in the setup guaranteed you'd get one. :rolleyes: By the time I discovered the problem with this one, I figured I may as well play it out.
 
zerksees said:
I am looking at the map on the lower left in your last screenshot. What happened to all your cities? I am guessing you abandon them so your new city would become the palace.

me said:
After abandoning every city on my mainland, my palace jumped to the russian island.

Yeah, if I didn't abandon all the cities on my continent, my palace wouldn't jump offshore.
 
If you're stuck on a specific map (GOTM) I understand the ban on teleporting. But in the HOF you can keep generating maps until you get one that beats a teleport map for conquest. Abandoning out your starting continent (or even just your capital) is a bad idea for milking.
 
Given how much GPT players made off of Palace relocations in PTW, I really don't see this as the most exploitive use of a capitol jump.
 
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