better to post it here then: http://forums.civfanatics.com/forumdisplay.php?f=366 it is still active, though not much, but people will see your request. If you want to play it with WM, than follow the installation instructions. I guess you have to put it in the assets folder... and, of course, you have to have WM installed. If you have WM and if you have put KOTHP in the rigth place, you launch the modmod by simply launching WM. Greez, Tschuggi
modmods are not started separately. if you have the files in the right place you start start wildmana and enjoy the changes.
yeah, it is heavily and constantly under development, but we have our own forum: www.masterofman.com . Come, register and join the new beta patch. Greez, Tschuggi
well, then, I guess I'll buy one... "a", and I would like to solve this little riddle to: www.masterofmana.com Thanks, Tschuggi
Moin, the version 14 for the 1.3 beta is out: http://www.masterofmana.com/phpBB3/viewtopic.php?f=26&t=1712 - Unblemished Modmod by Tarquelne: One totally new civ with a very unique mechanic (vim), drakes, crystal dragons and tons of more stuff. - Aos Si, once called the Fey, have received a makeover - Tarquelne's Scions have been fixed and adapted to MoM - and naval AI. Quite nasty . Greez, Tschuggi
version 1.3 is finally out with a ton of changes: http://www.masterofmana.com/phpBB3/viewtopic.php?f=7&t=2004 lots of new mechnics, polished old ones and new or tweaked art enjoy!
version 1.4 beta is ongoing, check it out or enjoy the 1.3 release! warning: the AI has become pretty damn good so if you get raped on Noble difficulty it's not a bug
version 1.4 release is out! make yourself a favour and grab it at www.masterofmana.com as it's the best thing since sliced bread
New patch 1.41 http://www.masterofmana.com/phpBB3/viewtopic.php?f=7&t=2350 The patch does not break saves. Discipline Promotion Helptext shows the Class Promotions it unlocks for selected unit Arrow Tower/Statue of the Titan Prereqs changed to 4 archery ranges/ 4 barracks Fix: Merchant District should provide double amount of Bonus Resources Eternal Faerie Promotion isn't given to non combat units like Great Persons anymore Devine Retribution also Targets Devils fix: scorpion clan recruit only works if more units can be supplied Pool of tears also works on Lucian Coldiron fix: miracle Crown of Brilliance fixed an issue with heroic epic and other buildings that consume a resource being removed from the building queque fix: Health from Features like Forests calculated correctly fix: plot Culture from Cities is only applied in it's actual Radius (was applied too far away before) fix: Holy Cities will also appear if Time Victory is disabled fix: Barbarian Monsters aren't disbanded because of mana upkeep cost fix: Unit's Equipment isn't replaced by lesser Equipment when Lairs are explored fix: growth kelp also targets fishing boats fix: "Player X has completed 'Join the Cult of Esus'" message isn't displayed anymore Global Enchantments aren't announced anymore to other Players Defensive Strikes are disabled (could cause division by zero - mechanic will be redone in next larger patch) fix: Scorpion Animal Ability to grant Poisons Equipment fix: shrine of the champions works fine with the promotion mechanic. free promotion can be choosen once Unit reaches Elite Status fix: Clan of Embers "Always at Peace with Barbarians" Epic Destiny Condition download Master of Mana 1.30 must have been installed before (has allmost all art assets), no other patch is needed (files from 1.4 etc. are simply overwritten)
long story short: if you had tried MoM in the past and got turned away, understand it was very much still a WIP. the mod has gone a long way since it departed from FFH, and at present it's probably the best 4X experience ever. plus, there's more to come...