@TLC
Additional starting units are problematic as the starting units of the mod are usually stronger than the warriors you start with in regular civ. I'm tempted to reduce their numbers a bit, but I won't get rid of them completely.
@Zurai
I've had a lot of bad starting positions, but I've never been assigned a start location on a mountain. I suspect you've made it possible to found cities there.
@Klyden
I'll think about the Skeleton Spearman. I meant it as a cheap unit that would replace the Skeleton Warrior as the cannon fodder unit once you get Shadowmen, but Necromancers come along rather quickly. I'll try to come up with something.
The game seems interesting. Again no node and not a very favorable starting location - ancient forests are rather nice actually, but the swamps are not so hot.

The faction balance seems ok although I've yet to see Chaos mages leading in any game. Raven is the most aggressive of the nature mages with an aggressiveness of 4 so he should be treated with healthy distrust.

(BTW have you seen him using the birds or are you guessing it? Would be nice to hear they are being used.)
I might as well list the aggressiveness of each civ while the topic is current:
Mordja 4, Rjak 5, Vlad 3
Sss'ra 4, Tauron 5, Lo Pan 3
Raven 4, Freya 3, Tlaloc 4
Oberic 3, Merlin 3, Ariel 2
Seems I was wrong about Raven being the most aggressive. May need to rebalance the nature mages with Freya 2, Raven 3 and Tlaloc 4. (Master of Magic's Tlaloc had a warlord specialty so it should fit.)
The forums go offline today so I'm not sure if I can squeeze an update out before it. I'll try though, but it won't be an official patch - just a little something those interested may want to try out.
