@Psyringe
- I'll look into the tobacco city screen thing. It's supposed to be fixed, but I can't be sure until I test it. Version number for mod description is a very good idea.

- I probably should increase the range of Poison Clouds. 3 is too little. I also have to think about the Carrion Beasts and Great Eagles (they are identical). Maybe reduce range a bit - I don't want them nullifying the need of ships.
- How strong has the unit creating ability of Vampires and Shadow Demons been? As for the Black Dragons being weaker than Shadow Demons, it's as it should be. (I'm not sure which patch you are running, are they attackers or bombarders?)
@Klyden
Hopefully the next patch will fix the issues with economy/science. Those aren't nice figures you're giving.
Interesting stuff regarding the race resources. Goblins could get the life tree and Men the Fishery. I guess that would leave elves with the Magistrate. I don't feel comfortable giving Fishery mana/energy bonus though - don't want to risk making it too strong. I'd rather fiddle with their unit stats.
Dark Elf altar was meant as a cheap improvement you could build to conquered cities and get their borders expanding. Also, if built early, it should gain pretty large cultural bonuses by the end of the game. Research bonus is something I don't want to do - it's strong and potentially dangerous for tech balance. I can consider something else though. I'll also look into the tech tree positions of these improvements.
Very strange about the "our mystics have discovered..." I have no idea what is causing it.
Very interesting game you have going. I'm especially happy about the way Mordja has 'corrupted' Oberic's lands by pillaging them. It was exactly what I wanted the death mages to do - loads of units offer loads of opportunities for pillaging. I looked at the savegame and was pretty bummed by the horrible unit/support ratio - changes in the next patch do come for a need.
@Gladi
I don't have any ideas for making the AI avoid the 'useless' race resource techs. I still think the elves are pretty tough. Naturally, it depends on what mage you are playing.
@TLC
Changing the dates has been haunting me for some time now, I've been meaning to do it, but always forget it. Will do for next patch.
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Whew, thank you everyone. I don't respond for a day and then I have quite a bit of catching up to do.

It's a very good sign of the mod's prospects and makes me a very happy modder. I hope the next patch will pay off. If it doesn't, at least it's not the fault of me not getting enough feedback - this has been awesome.
I've been a bit busy this weekend and haven't had time to do much for the mod. I'll try to get something done tonight though. More again during next week. I'm not very far from being able to release a sneak peek of the tech tree for you guys to check out. I have a feeling it's going to cause suggestions of moving things to different techs so it's better to do it in advance of releasing the patch itself.