Drift
It's a boy!
@Psyringe
Yup, small landmass and lots of players probably means more strategic resources.
Maybe the disease really is related to the city flipping. Flood plain disease is checked with "cured with sanitation" and Death mage unique tech is set to "Disable disease on flood plains". It should work ok so it's either related to flipping or it's a bug in the game itself.
Thanks for the pedia bug report. It's because of a feature I just learned a few days ago.
Each improvement, unit, wonder and such has two civilopedia entries: (example uses walls)
#BLDG_Walls
#DESC_BLDG_Walls
I've deleted the #DESC_BLDG entries as they aren't needed as I can fit all the information on the first page. However, the game checks for the missing #DESC_BLDG parts from the civilopedia.txt of the Conquests itself and in this case, finds the description of the walls.
I'll fix all of these for next patch.
Yup, small landmass and lots of players probably means more strategic resources.
Maybe the disease really is related to the city flipping. Flood plain disease is checked with "cured with sanitation" and Death mage unique tech is set to "Disable disease on flood plains". It should work ok so it's either related to flipping or it's a bug in the game itself.

Thanks for the pedia bug report. It's because of a feature I just learned a few days ago.
Each improvement, unit, wonder and such has two civilopedia entries: (example uses walls)
#BLDG_Walls
#DESC_BLDG_Walls
I've deleted the #DESC_BLDG entries as they aren't needed as I can fit all the information on the first page. However, the game checks for the missing #DESC_BLDG parts from the civilopedia.txt of the Conquests itself and in this case, finds the description of the walls.
I'll fix all of these for next patch.
Yeah, if Tauron attacks he'll definately be fighting a multi-front war (if nothing else, Oberic, the life mage in the NE corner, is dependant on me for luxuries - he's the one I'm getting 70 gpt from), but my front with him is just far too long. I can't defend in the neccesary depth to stop him from taking cities. As for the human units, they're pretty well balanced I think. Since their special ability is offensive, a little part of me says they should have more attack than defense, but then I look at the other racial units and realize most all of them are focused on either attack or defense, so it's nice to have one of them that has balanced stats. I think they're fine as is. They're also very reasonably priced, and I can't wait for magistrates.
Thats just the way novels work afterall heh.
I think I never really played as anyone but Sss'ra there because of the particular draconian bonuses that I liked. :/ Time for that to change!