Hi
Just found a minor bug, although I'm not sure whether it's in your mod or in the game engine. I just entered the second era and chose to research "Death VI" next. Being scientific, I also get a free tech at era start, and got Death VI. However, the message that infomed me about that read that I just learned Death II from Mordja. Now I actually *did* learn Death II from Mordja, but that was some centuries ago.
I don't recall this happening in unmodded Civ3, but maybe I just forgot it. I'm not sure, unfortunately.
Btw, my game still goes fine, although not as smooth as I expected. After crushing Ariel and driving Oberic off the continent, I got overconfident and attacked Sssra without building my military up before. Although I was four times bigger than him, vastly outproduced him and had better tech, he dragged me into a long war. He had built the firewall wonder, this and the bonus hitpoint of his defending devils made his cities a tough nut to crack. He also counterattacked with chaos knights, and I had nothing to stop those. Three times in a row I underestimated his defenses and wasted a lot of death knights. I finally attacked with a large stack of death knights and cursed legionaries, only to find out that Sssra dragged Lo Pan into the war. For a while I was close to losing a city. A while after that, Tauron joined the two and attacked me. I managed to bribe Lo Pan into attacking Tauron, solving two of my problems. Then I pop-rushed military units in all my cities, put a stack of 20 units together and crushed Sssra's capital. Without the firewall, his other cities were easier to defeat, although this bonus hitpoint still has one hell of an impact, especially when defending cities.
I then took on Tauron, thinking that he would be easier, as he didn't have the firewall. I was wrong, Tauron had dwarves and defended with hammerhands. Chaos offense and dwarven defense makes a strong combo, I was lucky that Tauron had to divide his forces between me and Lo Pan. However with 10-15 cities producing cursed legionaries, I slowly took over his cities. The legionaries died a lot, but I produced enough to flood the land with them. (I should have built catapukts instead, would've been a better strategy, as I wouldn't have wasted so many resources.) Right now Tauron is defeated, and I'm taking on Lo Pan.
I lead the score table, behind me are the three nature mages. Freya and Raven started together with Rjak on another continent and recently crushed him. Tlaloc started on his very own island, large enough for some growth, but he doesn't sem to be able to launch an offense on the larger continent. The only other major force is Mordja, who had a strong start, but then somehow stopped. He didn't take on the chaos mages and liked me too much to attack me, although my border with him is only weakly defended. Merlin has grown a little, but will never be a power factor in this game.
Some observations on gameplay (no criticism here, just some thoughts that crossed my mind while playing):
- The locked magic type and the random factor of available species resoures can lead to some very interesting constellations (e.g. chaos/dwarves). I love these concepts.

They should add a lot of replay value too.
- Attacking cities in midgame seems harder than in unmodded Civ3. In Civ3, I usually attack spearmen with knights and pikemen with cavalry. I almost never use bombarding units before cannons come up. In MoM, a 3-point-defense is available to all wizards relatively early, but I was stuck with a 5-point-offense (or a 4-point fast offense) for a long time.
- Tech lead in midgame doen't give you as many military advantages as in Civ3. I concentrated on death spells. I was outresearching all of my opponents, yet I couldn't get better units than the death knight or cursed legionary for a long time, because I had to "catch up" on the other magic types before I could learn new death spells.
All in all, it's a lot of fun. I especially liked the surprises, e.g. finding out that Tauron defended with dwarves etc.
