Drift, we're constantly sharing the first two positions of the modpack forum!
I looked for some in-game screenshot but didn't find them. Can you post some?
I looked for some in-game screenshot but didn't find them. Can you post some?
Drift said:There are some new improvements I'm adding to the next patch. All of them are high tech:
Mana Vault - +50% tax, requires Traders' Guild
Enchant Waters - increases shields in water
Trade Port - increases gold in water, requires harbor
Enchanted Grove - eliminates population pollution, requires nature node
Any objections or suggestions regarding them?
I'm very interested in this idea, and only some of my reasons are selfish.Psyringe said:...Just thinking out loud: What would happen if you made Death government communal? Gameplay-wise this should enable Death to maintain larger empires. Roleplay-wise we could say that Death empires consist of mindless beings, being controlled by one powerful entity, so efficiency and corruption are everywhere the same no matter how far a city is from the palace ...
mrtn said:The 4/8/12 support of Death mages seems "unneccessary": I don't believe that a death mage without railroads (d'oh) and with forced labor will ever get a city above size 12...
Drift said:@azzacanth
Sorry, the problem is in game mechanics. I can't make a small wonder give improvements to cities - editor doesn't allow it. I'd have to make a cheap improvement with no upkeep cost, that would allow city size 2. That is a bit too clumsy.
Drift said:Completely another thing is whether AI has the patience to do it or does it whip its citizens on a regular basis.