Stuff that needs to be worked out:
Too slow increase in unit strength vs. their cost. Doesn't present enough incentive for research.
Status: working on it. My current draft has tier 3 units receiving ~+25% stat increase and tier 4 units ~+50%. (for example, Chaos Ettin is tier 3 and both Mauler and Archdemon are tier 4. For race resource units I've followed the same formula, but tier 3 has received usually just one point increase for either attack or defense)
Dragons
Status: Haven't got a clue so far. Klyden threw some nice ideas in to play a few pages back, but I haven't yet tackled the subject fully. I will do something about them, but as for now, it's a mystery. I'm not happy with them as bombarders either. They feel wimpy.
Warrior Monks
Status: under consideration.
Relocating birds
Status: under consideration. Maybe push back in tech tree. I don't want them replacing ships.
Death mages suffering disease
Status: will doublecheck again, but this problem is old and everything should be set up correct. Could be that it will be never fixed.
Dark terrain
Status: I can do some tests, but I feel I've now reached an optimum between atmospheric twilight and eyefriendly brightness. But like I said, I can try something out.
Chaos super artillery
Status: This seems to be a problem as it's something only human player utilizes. However, it's also one of the faction's main strenghts. Will think about it.
Lusikka's new building graphics
Status: Will go through them and replace some of the existing graphics. Spells will remain as they are, but I'll try to find graphics for the ones still lacking them.
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Resource rarity
Status: The abundance of nodes is meant to keep AI's as well as possible in game. They do not understand the value of nodes and do not plan their city placement in expansion phase according to them. I can reduce their appearance ratio a little bit, but I will not make them rare. My aim is that getting all nodes should require reasonable expansion or possibly one war/strategic expanding. The fact that they are common doesn't remove their strategic value, only downplays it.
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Please, if you feel there's an issue I'm missing, post it. Like I said, I feel a little out of touch with the mod's audience after my vacation and there's no way I can figure out what problems people feel the mod has unless they are reported to me. Also, if I've missed some problem that has been discussed before but was put on hold until 1.1, please mention it to me. Thank you.
