Master of Myrror 2.0 Beta1 (38MB)
- Before installing, make sure you have Master of Myrror 1.0 or 1.01 installed.
- This is a self-extracting archive. Execute it, browse for Civ3\Conquests\Scenarios\ and hit "install". Overwrite existing files.
- After you've installed the mod, just choose "civ-content" from Conquest main menu and select Master of Myrror.biq
Changelist:
- 4 new mages, one for each faction.
- Unique unit for all mages, makes for 16 completely new units.
- Redone civ trait system.
- Some unit graphics have been updated.
- Lighter terrain graphics included as a standard version.
- "Space race" graphics have been updated and a new video created for victory.
- Dragons changed back to melee units, but they can only be accessed via a wonder that produces them slowly. They are now clearly the strongest units available.
- Unit stats now progress more steeply. Meaning that tech advancement is more important and fighting from a technological disadvantage hurts more.
- Ships carry ~33-50% more units.
- Some small tweaking here and there. (Enchanted springs are cheaper and come more early, Pterodactyls come at early second age,...)
- Some new tech icons (by Lusikka755)
- Monasteries were removed for the time being.
- Some other stuff I'm no doubt forgetting.
Well, things move quite rapidly when you just sit down and get to work. I had some of the work and large amount of planning already done when I started this crunch nine days ago, but I never thought it would be this finished this soon. However, mark my words - this is not finished 2.0. It doesnt contain all the features and and niceties the final version will have. However, it does have majority of the planned additions and everything that Ive changed is supposed to work properly. Thats not a promise though. I can almost guarantee that there will be problems with stuff. There always is.
The reason I put this beta out so quickly are the new unit stats. The unit stat progression in MoM 1.0 was too slow. There wasnt enough incentive to keep up the research and new units didnt provide quite enough punch for the trouble it took to get them. Therefore I've made the stat progression more steep and roughly 60% of the units have higher stats. It's a big change and needs to be tested as thoroughly as possible. I havent had the time to playtest these stats myself so they most probably wont be right from the start. But thats why its called a beta test.
Feel free to comment on anything you find worth mentioning (basically almost everything is worth mentioning). However, please dont be offended if I wont follow your advice. I promise to give each idea a good hearing and the beta test of 1.0 shaped the mod greatly so ideas do get through to the final product. I may also be a bit more conservative than I was during 1.0's development. I don't want to tear the mod apart and rebuild it differently - I want to build on the current foundation.
Beta is open for everyone and I encourage all players of the new version to give some feedback in this thread, via personal message or by email to address
drift1981@hotmail.com . Thank you.
Heres a visual guide on what new stats look like. I wont swear each units stats are right as I may have changed them in the editor after making this chart, but mostly they should be correct.
(attack.defense.movement - cost)
Chaos
Fanatic(2.1.1 - 15)
Beastman(2.2.1 - 20)
Chaos Warrior(4.2.1 - 30)
Chaos Ettin(8.4.1 - 70)
Mauler(12.6.1 - 100)
Devil(1.3.1 - 25)
Beholder(1.5.1 - 40)
Lava Elemental(3.7.1 - 60)
Chaos Knight(5.2.2 - 60)
Wyvern Rider(9.5.3 - 100)
Archdemon(15.8.2 - 200)
Death
Skeleton Warrior(1.1.1 - 5)
Zombie(2.2.1 - 18)
Shadowman(3.3.1 30)
Cursed Legionary(6.4.1 - 45)
Vampire(9.6.1 - 65)
Skeleton Spearman(1.3.1 - 20)
Necromancer(1.4.1 - 30)
Ghost(2.7.1 - 50)
Wraith(4.9.1 - 70)
Death Knight(4.2.2 - 50)
Grave Spider(9.5.2 - 70)
Shadow Demon(12.6.2 - 120)
Nature
Beorning(3.2.1 - 25)
Ent(4.3.1 - 45)
Earth Elemental(8.5.1 - 80)
Forest Giant(12.8.1 - 120)
Gnoll(1.2.2 - 15)
Half-Gnoll(2.3.2 - 30)
Gnoll Ranger(4.5.2 -50)
Gnoll Champion(6.8.2 - 70)
Centaur(7.4.2 - 80)
Griffin(12.6.3 - 120)
Life
Acolyte(1.2.1 - 12)
Cleric(1.3.1 - 25)
Sorcerer(2.6.1 - 40)
Wizard(3.9.1 - 70)
Protector(2.1.2 - 25)
Bowmaster(3.2.2 - 40
Champion(5.3.2 - 50)
White Rider(8.5.2 - 70)
Seraph(9.6.3 - 100)
Archangel(12.8.3 - 140)
Lizardmen
2.2
3.3
5.5
7.7
9.9
Orcs
2.1
4.2
7.4
9.6
10.7.2
Elves
2.1.2
3.2.2
6.4.2
9.5.3
12.6.3
Men
2.2
4.3
7.6
9.7
11.9
Dark Elves
2.1.1
4.1.1
6.3.1
9.4.2
12.6.2
Trolls
3.2
4.3
8.4
12.6
15.9
Dwarves
1.3
2.4
4.7
6.9
8.12
Goblins
1.1
3.1
6.2
7.3
9.4