Master of Orion Mod

You know there could even be a Worm Hole lane too. Use the LM Sea and give it 0 Move Cost. Of course it can't cross other lanes, so it would have to either circle the map or close a large gap between systems. If it crossed another star lane, then ships could sweep down them. If this was done I would suggest that the Ocean space have a very high move cost or just be impassible all-together.

Another thing. About different races liking different types of planets. You could make certain planets more livable for some races by using bonus food resources and assigning them to non-era techs that only certain civs would have. That way anyone could settle the planet, but a certain race could really flourish there better than other races.
 
Actually, these were ideas I had thought up a while back, when I first started modding for Civ3. A Moo and Star Frontiers crossover mod was on my list and I had thought these up then. ;)
 
Great ideas tjedge!

I still think cities should be buildable in space! :mischief:
 
I was thinking maybe colonies should be. But then you'd have to build a road. :hmm:
I'm not sure about either working. The AI can't build cities in space if it's a water terrain, it's too stupid to understand.
 
I think coast-space around planet, sea - star lane and ocean - deep space works fine.
Designing space ships as sea vessels in terms of the civ engine is best.Air units are just to limited for a detailed space comabt.But they can be used to simulate the interceptor garrisons on the planets (simply let them autoproduce a interceptor X turns, same way for tank/infantery and their barracks).

The planets would be "small islands" up to 5x5 tiles (for huge; big=4x4, medium=3x3, and so on) .
The city or to be correct colony on a planet would be always the tile in the middle(or near the middle in case of 4x4 or 2x2).To make sure the AI is forced to settle here, make the middle for example always desert (and only the middle) and forbid city placement on all terrains with desert as exception (think AI is smart enough to understand, they are quite good at finding hidden settlement possibilities...).The only problem is that the colony needs access to the coastal space tiles to be able to build ships.I would suggest the following design (note the small "channel" which links the colony to planet orbit):

0=deep space
1=space lane
2=planet orbit
t=planet surface
X=colony

0000100000011000
0001000001100000
0022222210000000
002ttttt200000000
002ttttt200000000
112ttX2221111111
002ttttt200000000
002ttttt200000000
0022222200000000
0000010000000000
0000100000000000

Of course this design would restrict the mod can to premade maps, but I think it is worth the effort and the fact it cames quite to Moo.Another nice thing is that the huge amounts of ocean would allow very big maps up to 300x300 without ruining the perfromance.Such a map could easily contain more than 100 planets.Pushing the editor to its limit, we could even place some unreachable small planets which spread barbs...pardon, space monsters ;)
Antarans should be a real civilization, they would be to weak as barbs.Give them their own big planet in the edge of the map and untradable super-techs.
 
I liked MOO3 ... however was frustrated by it as well ...

I forget the name of the race that would 'assimulate' others this could easily be incorporated with the 'enslave' option ... to replicate others ... has the makings of a tough race
 
fe3333au said:
I liked MOO3 ... however was frustrated by it as well ...

I forget the name of the race that would 'assimulate' others this could easily be incorporated with the 'enslave' option ... to replicate others ... has the makings of a tough race
They were called the Ithkul, a harvester race.



:nuke: Cheers Thorgrimm :nuke:
 
Thanks ... I loved the concept of the Ithkul ... how they replaced your existing population ... but bugged me that that was the only effect ... you still retained control they just had differenet bonuses ... and no way of getting rid of them ...

Anyway I eagerly await updates
 
Ah yes, the Ithkul.... Maybe give them a special civ-specific government that's xenophobic, but has a 75% assimilation rate or something.....

BTW, nobody answered whether or not I should go ahead with my LH ideas....
 
I think a Tachidi LH would be cool. Along with any others you can do. I can deal with still images myself, it won't bother me. But animated ones are more fun to play with.
 
Well, here's a start on the Tachidi LH. It will, of course, be single era, and I'm most likely going to do some re-texturing so that it looks more like the Tachidi in MoO III, and I need to figure up some kind of background for it....

I've also realized that I may be able to directly convert some of the LH animations from MoO III, due to the fact that the data file is a RAR or ACE format archive (I can open it with WinRAR), and the LH animations are nothing more than sequenced PNG files. The "hard" part will be converting size and format so that they work with Civ III.

Anyways, here's a quick preliminary preview of the Tachidi dude:
 
That would be awesome. If you do, is there any chance you could do all of them? Even if this mod doesn't use them, I could do an expansion of the mod later on with them all.

EDIT: That Tachidi looks really cool so far, I always loved fighting those guys in Moo3.
 
Well, actually I found out that for one thing, the diplo animations in MoO III are .bik format movies, so I went and downloaded Binkster so I could convert them, when I ran into problem #2: The MoO III animations use a different 115 frame animation for each mood, rather than the two 121 frame animations that Civ III uses, not to mention that some of them have an animated BG that wouldn't work too well with the way that CivIII handles them anyways. I could, given enough time and effort muddle through a conversion, but it would actually be much quicker to make the LH myself in Poser 5. On the flip side, for LH's that I don't have the right figures/props for I'll most likely try to convert rather than messing around with trying to cobble together a bunch of poser stuff from all over the web. The breakdown now of stuff that it looks like I could do in poser is:

the Tachidi (converting them would be much, much harder....)
the Humans, again much easier with the props I've got....
the Ellerians (DAZ's Aiko 3 anime doll has the perfect morphs, and I've got some good sci-fi stuff for her)
the scrawny sub-race of the Ssakra (could tweak the P5 Raptor to look like them)
The Meklar (if worse comes to worse, I'll create the LH from scratch in Bryce.... It's possible, but I may have to mess around with the camera settings and lighting a bit, but once I render it to BMP files, the process for creating finished flcs and pcx files will be identical to what I use for my Poser LHs)
The Cynoids (ditto the above)
The Silicoids (ditto the above, especially since Bryce has "stone" objects that can be given colored 'crystal' textures, so that should be a snap)
The Psilons (I've seen one or two 'gray alien' type dudes on Renderosity....)
the Trillarians (I just downloaded a 'deep one' figure off of Renderosity that looks a lot like the MoO III version of the Trillarians)
The Mrrshan (I've got just the figure, but the LH will be female....)

The ones I'll most likely convert are:

The Imsaes (Jellyfish looking gas-bags)
The Eoladi (blimp-looking gas-bags)
The Klackon (I've been unable to find anything that looks even remotely like them on Renderosity)
The Ithkul (although I think I may have seen one of those "Face Hugger" alien Larvae on Renderosity that could be re-sized and re-textured for that purpose...)
The Evon (Haven't found any morphs or props funky looking enough to use for them...)
The Antarans/New Orions (although I seem to remember coming accross an Antaran figure for Poser on Renderosity a while back...)
the Nommo (unless I can find a chambered nautilus or Ammanoid figure somewhere).

Ones that I don't know how to do as of yet:
The Darlocks
The Bulrathi
The Alkari
 
@Hikaro Takayama

I think you should contact the company owning Moo3's rights before converting something as big as leader animations from it. It's less of an issue with buildings and small stuff like that, but leaders... I'd play it safe.

Great to see a project getting a good start. Lots of people helping and talking. :) I'm too busy myself to join in, but I wish good luck to this thing.
 
Drift said:
@Hikaro Takayama

I think you should contact the company owning Moo3's rights before converting something as big as leader animations from it. It's less of an issue with buildings and small stuff like that, but leaders... I'd play it safe.

Yeah, well as hard as it would be to convert any of the diplo animations to Civ III LH's, I'd rather scrounge around Turbosquid or Renderosity for several hours (or even buy the items I need off of DAZ) than go through the headache....

I was just thinking.... Kinboat's Lizardman LH would probably work fairly well for the Sakkra, and One of Embryodead's sci-fi LH's might work for the Humans.
 
IIRC, the Darlocks are very mysterious hooded figures ... I sem to recall in one of the fantasy mods there was a leaderhead that was similar ... MoM perhaps ;)
 
It is MoM. I snatched it for my mod as well and can upload it if you don't find it. Might be easier to look on GIDustin's site , check my sig, or download that very good mod, but I can't remember the LH's name. I renamed the files in my mod.

The Bulrathi look like Bears sort of right? Is there a bear in embryodeads Zoo mod?
The last picture I saw of the Alkari, they resembled a wingless terradon or bird, maybe something in ED's Zoo mod there too?

Just some ideas. Thanks for joining us Hikaro.
 
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