in the mean time, i will just keep posting new articles
http://www.ign.com/articles/2015/07/01/e3-2015-master-of-orion-returns-to-reclaim-its-4x-crown
some interesting bits:
...manpower that can be allocated one of three ways: research...production...and food/population growth, which grows the colony and gives you more overall manpower.
Maybe the MOO2 "production for Housing" mechanic is dropped. This is an improvement.
As for research, Orion contains 75 main discoverable technologies as well as hundreds more underneath, explained Keeling...For our demo, Keeling opted to research Fusion technology, which unlocked powerful fusion bombs, miniaturized nukes, and faster engines for every space-faring vessel.
Only now it's fully clear to me that 75 techs actually means 75 technology fields. Each field contains multiple technologies. And so this is the same really as MOO2, which had about 75 tech fields as well. Description in this article seems to suggest that by researching a field you get all the techs in that field (everybody is creative?) or perhaps the reviewer has missed some mechanic here (likely). It really depends on what the word 'unlocked' means.
...the ... galaxy map ... consists of a flat, interconnected series of solar systems that are shrouded by a fog of war until youre able to explore each region ... Another dives into a wormhole and pops up in another part of the galaxy.
So Starlanes and Wormholes in this game. And the map is flat, so not everything is 3d as Victor said.
...the Mrrshan feline race. If you scratch our back, well scratch yours, she purred.
Already tired of this quote now...
Orion will be rich with options including treaties, technology sharing, and resource trading and that opponent AI will actually be, you know, intelligent.
'resource trading' would be a new feature - anybody knows if it was in MOO3?
It would be really great if the game would give us an a.i. that actually has a decent intelligence!
Its entirely possible Orion will give you more granular control over the action, but I didnt see much evidence of that during this particular demo.
I wonder, how can a game be ~1/2 year away from release and ship design, ship combat, multiplayer and modding are all very unclear. These are BIG parts of the game. Not only from these previews we have seen but also from developers words it seems they either are not ready to share this info, or [other reasons]
Fortunately, I also didnt see much micromanagement.
Lovely!
there are five distinct win conditions linked to combat, technology, diplomacy, economics, and excellence.
Ok, nice, but give us the option to toggle them on/off individually please.