Masters of Orion LH pack/library thread

Got the Elerians done. Flamescreen glad you like them. I like your proposed Klackon LH. BTW, I was planning on doing the Silicoids as a series of connected crystals in Bryce. Wouldn't be too hard for me to do, plus since I do all my backgrounds in Bryce, I can just combine the two and have a full-depth BG (instead of an imported 2-D image like in poser).
 
Indeed, the Silikoids look exactly as they should(crystalic). If that's the way they looked in MOO 3 they went perfect with that selection.
I might replay MOO 3 just for them. I liked Rubby and blue best. Not too much the stone, I'm guessing your going for different age looks which is good, though.

Interesting fact tledje1. Darlocks were always of the weaker races(though I won with them), but they add a certain spice to the game as a playable race.
 
I wish all the races in Moo3 were playable. They added some and made several others like the Gnolom, Bulrathi, Mrrshan, Elerian, Darlock, Alkari unplayable, there were more unplayable ones, but I'm not sure they ever were playable before. They only way to get them was to find them as a magnate civilization. Which was ok, but I wanted to battle with them.
 
Got the Silicoids done. I decided to do a Polished look for the diplo victory (since the standard lipstick wouldn't show up on this guy), and a pile of smoking, fused rubble for the conquered image. Of course, it's too bad that human type LH's can't be done in Bryce, since this shows some of the true capabilities of that program.

As for magnate civs and such, in my version of the mod, I was going to have pretty much all the MoO II and III main races playable, but have some of the MoO III only magnate races (ones for which there are no pictures) as minor civ resources, sorta like dwarves, elvaan, bangaa and goblins in my FF mod.
 
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