Math08: As promised (OCC, Space)

Last night I played LK 112.
Tonight I played SW9.
And I'm sick.
We'll wait for you, Mathias :p.
 
1955 (0)
Cathy retreats

1957 (2)
First casing complete, begin second

1958 (3)
Get iron from Khan for rice, 35 gpt (+50% hammers from IW)

1961 (6)
Second casing complete, begin third

1964 (9)
Robotics >> Refrigeration (for Genetics)
Third casing complete, begin Space Elevator

1967 (12)
Hurry SE for 7,488 gold
Space Elevator complete, begin fourth casing

1968 (13)
Caesar cancels wheat trade

1969 (14)
Buy clam from Monte for 12 gpt

70 turns to go. All required research should be complete in less than 40 turns. Caesar already has fission, but won't trade it or his extra aluminum. Hopefully our friends will pick it up for us by the time we have genetics.

Our city is currently starving (-1 fpt), but that's not a problem. The health bonus from genetics will counter that in plenty of time.
 
Got it.
Tenchars.
 
I don't think the elevator really makes much of a difference. The +50% base hammers is really +12.5 net hammers. That's +21 hammers from 168 without. The three turns we spent building it could have been 504 hammers on SS parts. It will take 24 turns to equalize before we see a return on our investment. In the long run, we'll cut 3, maybe 4 turns off total production time. Of course, one turn could be critical.
 
Turn 360 (1970 AD)
Tech learned: Refrigeration
Beijing finishes: SS Casing

Turn 361 (1971 AD)

Turn 362 (1972 AD)

Turn 363 (1973 AD)

Turn 364 (1974 AD)
Beijing finishes: SS Casing

Turn 365 (1975 AD)

Turn 366 (1976 AD)

Turn 367 (1977 AD)

Turn 368 (1978 AD)

Turn 369 (1979 AD)

Turn 370 (1980 AD)
Beijing finishes: SS Thrusters

Turn 371 (1981 AD)

Turn 372 (1982 AD)
User comment: Cathy wants peace. No.
Tank defeats (10.08/28): Russian Artillery

Turn 373 (1983 AD)
Tech learned: Genetics

Turn 374 (1984 AD)
Research begun: Fission
Beijing finishes: SS Life Support

Turn 375 (1985 AD)

And for some reason, it didn't register the SS Stasis Chamber we are now building.

I gifted Caesar a Musicals at the beginning. I also bought Genghis to declare war on Caesar. We now want to get in bed with Caesar as much as possible. We are no longer his worst enemy. We need him to like us enough to give us Aluminum. I've been deliberately avoiding most of the Aluminum parts so that we have the most possible time to grab it off Caesar.
The end, gentlemen, is in sight.
 
The End Is Nigh

T1: 54 turns left. Going for 25 in this one.
T5: 50
T6: Fission comes in. Start on Fusion, due in 15.
T7: Statis->Thrusters. Artist comes in, make specialist.
T8: Cathy calls for peace, we make 20g off of it.
T9: Cathy wants open borders.
T10: 45
T13: Thrusters->Thrusters.
T15: 40
T19: Thrusters->Docking Bay
T20: 35
T21: Fusion->Composites. Free engineer. Cool. He too becomes a specialist.
T23: Somebody throw a colloseum when the next SS part is done.. we need the happiness.
T25: 30 turns left. 2 more parts (1, since we're building w/ 2 turns left.)

We can win this.

The SAVE
 
Lookin good, I'll launch tomorrow morning.
 
3...
2...
1...
 
Gentlemen, it's been a pleasure.
 
Not exactly. See post #105 of this thread. I don't know if my solo game counts as being 'documented.'
 
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