Math08: As promised (OCC, Space)

How goes it, sir?
 
Hey everyone, just letting you all know that from December 4th until December 11th my wife and I will be taking a Carnival cruise in the Caribbean. I will not be able to play my turns during that timeframe. There is internet on the ship so I might check up on the games once or twice but nothing more.

Note: Please skip me as of this post and all days up until December 12th. Our returning flight lands around 10:30 pm on the 11th and we are not expecting to get home until 2 or 3 am on the 12th. So anytime from the 12th on I will be able to resume play. Thanks!

:wavey:
 
If Mathias does not post tonight or tomorrow morning, grab the save and play.
He hasn't been on since November 30th. I hope he's all right.
 
Botlgnomz said:
If Mathias does not post tonight or tomorrow morning, grab the save and play.

As you'll notice from the post just above the one I quoted I'm out of town until the 12th. So Stuck-as-a-mac should take it. I'm currently at a relatives getting ready to head to the airport. Good luck everyone.
 
I played 15 turns:
Trade Constitution to Cathy for Music, Drama, 160 gold.
Wang Xizhi, our great artist, offers research toward Democracy. We don't need that.
Electricity >> Industrialization
We get an Engineer, rush Ironworks
WX now offers research toward Radio. Sounds good.
Caesar demands 140 gold.
Industrialization >> Plastics
We have no aluminum.

Medicine and Refrigeration are good for health, but I don't think we need them, especially after we have Ecology. Do we want to just go for Rocketry and start building our spaceship?

Keep an eye on trades, get iron as soon as someone is willing to trade it.
 
1860 already? Wow.

I'm headed for the Rocketry/Space Ship queue. I start work on a tank or two, for safety reasons.

T3: Tank->Wall Street
T4: Plastics comes in. Start on Artillery
T8: Arty. comes in. Start on Rocketry for the win.
T11: Wall Street completes, jumping our income from 58gpt to 99gpt. Start work on Broadway for own, selfish reasons. (I wanna be a producer...)
T15: My, that was a rather boring set of turns.

Summary: Working on Broadway, due in 6. Rocketry due in 2. Incomes jumped a bit, and the only person with any tech we don't have is Caesar with MilTrad.

Here's the SAVE
 
I'll take it.
Is it worth it to go for the Space Elevator?
 
I finished this inf. ago, but I was too busy playing (and winning!) my first solo game on Prince.
I played as Isabella and landed Judaism, Hinduism, and Buddhism in my capital. Sound familiar? :lol:

Stuff that happened:
Played 20 turns. We only have 120 turns left :eek:, so we'd better win FAST.
Discovered Rocketry, Radio, and Computers. Research is on Fiber Optics.
Workers are chopping all of the forests outside our city radius.
Make sure Cathy doesn't try to kill us.
Monty extorted an outdated tech and Cathy some Hit Musicals. Or maybe the other way around.
Apollo Program is nearly done.

I don't think we can spare the turns to build the Space Elevator. We need to just buildbuildbuild. Is our factory powered?
 
I have played a couple of OCC's, at Noble/Warload level. I lost both due to time limit.

In CIV3 the easiest way of winning OCC is culture. Space is possible on higher levels (Monardy/Emperor) due to trading with more competent AI. In CIV4 it has changed. Culture victory is no longer possible. I've not tried OCC on higher levels but I forsee it will not be that easy due to fewer trading options. More to be tried.
 
20 turns. Pushing the limit. Lets try to grab some aluminum to double the speed.

Apollo in 9.


T3: I decide that we can undo a town or two in favor of a watermill or two.
T8: Start on satilites. Apollo comes in. Start on Hydro plant, followed by research lab (+50% parts)
T10: We reach the 100 turns left mark. Oy.
T11: Hydro->Lab
T14: Lab-> Cockpit. Cockpit is due in 7 and its a 1000 hammer object. We might be able to make it.
T16: Start work on ecology.
T20: I decide to play 25 for the sake of a part. We get a great prophet. I make him a specialist for the 2 extra hammers.
T21: Cockpits done. Start on 1st casting.
T22: Cathy declares war. Dammit. Sends some obsolete units our way, but they can pillage..
T23: I switch to sufferage for the rush ability. It may help.
T24: Bloody... its not a building. I get Monty to declare on Cathy to get her off our tail. Pray that nothings pillaged.
T25: Nothing happens.

85 turns left. We might be able to make it.

NEXT!

SaaM
 
edit: just had an idea.
i changed us to universal sufferage, and it cant rush us the parts, but it can rush us soemthing: the elevator.

what if we build it for a turn or two, lower the price, and splurge all that weve got on the wonder? it'll help our part build time.
 
We can use the gold to rush a Tank.
 
I'm here, just didn't check in yesterday. I didn't expect I'd be up again so soon. I probably won't have time to play tonight, so BotlGnomz can play another set if he has time.
 
Back
Top Bottom