Math09: RaR, OCC, Space - take two

When you get it up, jb, you might want to shadow a few of the prior turns and see how it goes from there. Like a tutorial-with-textbook thingy.
 
By all means, Dave :)
 
Before the next cycle comes around it would be helpful to have some advice on trading in this environment. The Mongols have a lot of cash, but I wasn't sure which things are ok to trade to them and which we need to hold on to.

Sorry about the delay. I played some yesterday before looking and seeing what looked like I was skipped, then saw today that the next set hadn't been played, so went ahead and finished it off. If Mathias or jb was playing at the same time, their choice of either superceding mine or doing the next ones.

Turn 0, 250 AD
Adjust sci to 70%, Educ in 1, -8gpt
fortify peasant

Turn 1, 260 AD
Education->Astronomy
French city of Paris completes Hanging gardens
Koreans building silk road

Turn 2, 270 AD
The Academy->University
Mongols are building the great wall
Celts are building Shangri La

Turn 3, 280 AD
Astronomy->Physics
Zulu city of Zimbabwe completes Great Wall
Sci 80%, Physics in 2 at -16gpt
Change Uni to Copernicus

I notice Siam has 2055g and are down a boatload of tech.
Want to take that gold off the market, so sell
classical education, currency, military training, monasticism, poetry, lateen sail
get 1450g in return

Turn 4, 290 AD
sci 70%, -8gpt

Turn 5, 300 AD
Physics->castle building (SGL chance)
Volcano active (effects??)
Lost supply of coffee
Lost supply of tropical fruit
(did we have any before? didn't think so)

Turn 6, 310 AD
Castle building->usury (2@50%)
Lhasa riots (didn't expect that)
Mongol city of Karakorum finishes Shangri La

Turn 7, 320 AD
Lhasa back at 20% lux. No lux available to buy.
Sell athletics to Siam for 215g
Sci to 40%

Turn 8, 330 AD
Zulu offer elephant training for classical education. Negotiate them to add 15g
and accept deal to keep relations good.
Usury->Banking (2 turns @60%)

Turn 9, 340 AD
exploring

Turn 10, 350 AD
Zulu suggest we should remove our boat, but of course
Banking->Navigation(2 @80%)
Siamese building Sun Tzu's
 
An active volcano just means it 'could' erupt.

I haven't checked the trade situation, but IMO as long as we don't need the coins, no passes with the mongols.
 
Roster:
Math - ON DECK, or up if jb doesn't want to grab it yet
B -
Smart -
Dave - just played (2 days ago)
jb - UP? Still checking out RaR? let us know if you're ready :)
 
I give it another shot this evening when I'm home from work.

No swim meets, meetings, or other RL activities. And all my clothes are off the bedroom floor so I'm good to go. :)
 
I guess I didn't miss anything here. B can take it for a swap, I'll play sometime Sunday.
 
Good, got it.
 
Pre-Turn: Çhange build to GLH, waste 14 shields. This will allow for growth, money, and power in general with the food tiles.
Get rid of shrine (oracle is built), worker housing(obsolete) and temple(monastery built).
At some point I established all embassies, which revealed Egypt has not connected its silks, Korea has only one source, and the Siamese have an ICS 1st ringer :wow:

Not that we won't have to get there eventually, but I'll research everything I can before hopping onto Navigation: it obsoletes the colossus, which means 16gpt, ~85 beakers/turn.

Production, rushing science: GLH - Lab - School - University - Bazaar (all were short-rushed on 2nd turn) - Coper's

Techs, all the ones before Navigation: Siege Warfare - Architecture - Perspective - Music Theory (SGL :)) - Political Philosophy - Printing Press

T6: Wool to Celts for Worker²+some gold.
Some unimportant trades with France, among which luxes.

math09-9.jpg


If you can trade silks off of either Egypt or Korea, do so and snatch Silk Road. Otherwise, there ain't much to do but build a mega science bomb.

Lhasa has grown from 15 to nearly 18, keep it up ;) I suggest MM'ing the food waste to max shields 2 turns before growth, so that the "on growth" turn catches the extra shields.

Save the SGL for IP? That's what I'd do. I rushed a bazaar to keep the masses opiated; if you feel the need to build a marketplace, wait for after IP is in and use an arena short-rush :thumbsup:
 
I didn't bother posting the embassy pictures but I have them, I'll post if asked to, but haven't found a thing of interest on them.

Math up.
 
Got it.
 
450 AD
Switch to Courthouse - we need it in order to build Prison

Drama + H.Breed to Siam for 29 gpt
Literature for another 7 gpt and all their gold
Six techs to Mongols for 89 gpt and 1550 gpt
Guilds and Seige Warfare for another 1116 gold

IT: Printing Press >> Navigation

470 AD
Literature to Celts for a worker, upgrade to peasant (0 gold)

IT: Navigation >> Map Making

480 AD
Warrior Code to Celts for another worker, upgrade to peasant

490 AD
IT: Map Making >> Absolutism

500 AD
IT: Cleo wants, and gets, Republic
France wants to trade maps. Oh... hold that thought.

510 AD
Buy World Maps:
-Egypt's for 33 gold
-Korea's for 20 gold
-Zulu's for 50 gold
-France's for 13 gold
-Celts' for 3 gold
-Mongols' for 8 gold

Sell World Map:
to Siam for WM, 12 gpt and 64 gold
to Mongols for Dyes and 143 gold
to everyone else for a total of 153 gold

IT: Entremont gets blasted by Volcano!
Absolutism >> Leadership

520 AD
Vassalage to Celts for yet another worker, upgrade to laborer (60 gold)
Upgrade 7 peasants to laborers for 420 gold

IT: Korea wants, and gets, Horse Breeding

540 AD
IT: Leadership >> Juris Prudence

Research is queued for Magnetism and Newtonian Synthesis.
Siam has extra gold, buy it when we get Magnetism.
After the Observatory is complete, rush IP then rush Guild Hall and Prison before other wonders.
 
Roster:
Math -
B -
Smart - UP
Dave - On Deck
jb -
 
Research priority in Industrial Ages is City Planning. We can plant and mine four forest to turn our +12 fpt into 30 or 40 spt.
 
Just a second, butterfly. I think the amount of gold created by working an extra tile is not to be neglected. If we can go size 20 with forests all over, I'm all for it, but IMHO there should be a dual-goal here:
1- work 20 tiles
2- optimize shields
and in that order. If I counted correctly (I really went off-hand from the picture) we can plant 3 forests when we have IP, 2 more when we have fisheries.
If we don't have forests by the time we get to railroads, IMO all the better since it's faster railed.
 
Pre-turn
Looks good

Turn 2
IBT
Mongols declared war on celts.
JP >> Magnetism (2 turns). Sci to 70%.

Turn 4
Lhasa have grown, Coper's project droped to 3 turns.
IBT
Magnetism >> Newton's (2 turns @ 80% sci)

Turn 6
IBT
Newton's >> Merchantilism
Copernicus Observatory has meen built, we are in Golden Age!

Turn 7
SGL-rush IP.
IBT
Siam declared war on Koreans.

Turn 8
We have completed IP, producing 110 gpt now.
Started Leo's, hire one Engineer and we will get 999 shields in 9 turns. Next player should hire one more engineer at the last turn to complete Leo's.
IBT
Merchantilism >> Economics

Math09_650BC.JPG


Save: Math09_650_AD.SAV
 
@Beorn: As you can no doubt see, we have +12 fpt at size 20. We can plant 4 forests to put us at zero growth. Without planting forests, rails will add 4 to our shield base. Without rails, planting forests will add 12 to our shield base. What good is it to build rails faster when there is no benefit?

@Smart: The use of an engineer is a good idea. Still, I wish you had rushed the production boosts first. With both Guild Hall and Prison, we'll get 134 spt. That's enough to build Leo's in 8 turns.

Now that I'm thinking about it, we're actually better off building Newton's University first. We'll get another science boost sooner, and more expensive techs from Leo's later.
 
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