Math09: RaR, OCC, Space - take two

Did you forget something?
 
Oops, I hit send before being done.

Modern techs went Pesticides (first of all just to fit with Edison's really) >> Radio >> free Electronics + Miniaturisation

We have another tech up before ToE cashes in, which is any 3-turner around, and computers looks most useful short-term. After that we get rocketry/satellites free, which aren't too bad, really.

Production went down the road steady: Foundry, Union, Edison, ToE (1 in, due in 4).

I tried something stupid and it didn't work: trading luxuries in and re-selling to the zulu/siamese. we lost 313g that way IIRC.

Smart UP, Dave on deck.
 
:bump: (again)
Is this game becoming dull? If so, is it too early to claim victory?
 
I don't think it's too early. The mongols are primitive monkeys and the only thing standing between us and the victory screen is the chance they would eventually come about and smash our haven.

If you want, we could play long (20+ turns) sets whenever we're available, stopping wherever decisions might be needed, and see how it goes.
 
I think he meant a SS victory, sometimes you don't need to see the loading screen to just resolve yourself to claim a win ...
 
When I said "claim victory," I meant just that. As Beorn said, the only thing that could prevent us from launching is a war with the Mongols, and that is something we can prepare for. We don't necessarily need to play the last 100 turns to say we were successful. I abandoned most of my solo attempts when I reached this point.
 
GG everyone, someone with a few spare hours should 'eventually' pick it up and claim the victory his ;)
 
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