So yeah, some stuff happened during my turnset, and, like, some of it was good, and some of it was totally bad man! It harshed my buzz, dude!!
Oh, wait, wrong SG...
So, here's how it went down. I started with what looked to be a good position. We didn't have multiple cities, but that's OK... we have plenty of time to get them. One way or another.
So, as per the recommendations of the court, I made these actions occur in Turn 0.
In case you can't tell, I moved the worker into the plains hill to the northwest and chose mysticism. I hit enter. The game loaded. And then, I told myself...
Click this button! Click it! CLICK THE BUTTON, ZACH, JUST CLICK THE DAMN THING!!
So I did.
That was turn 1. Turn 2 was boring. Turn 3 (or was it 4?) got interesting, however. An Indian archer had just died to this barb warrior right next to one of our fogbusters. The barb was half health. Let me just show you.
I saw a golden opportunity to get experience and eliminate a barb. 96% odds? I'll take that.
But alas! (And no, she's not Scottish)
Who am I kidding, absolutely no one will get that... This happened.
God damn it! 97% odds have never lied to me before! That's a 1 in >25 chance of our warrior losing! Our fogbusters suck!
So, mysticism comes in probably around 3 or 2 turns later, and of course, I forget to screenshot it. So I screenshot this instead...
I, of course, pick Writing. Not much else eventful, I ran a total of 11 turns up, and this happened in the meantime.
I tried to run a spy specialist as our variant specifies, but I couldn't! I couldn't!
So, since our variant is bended (but not broken), I'm sorry.
And then, I leave you with this:
Somehow, I got 11 turns in without anything screwing up. If only Rolo were here, he could have pulled off a roloism to get the great wall in by now...
Oh yeah! The save! I forgot almost. Here you go!!
2000 BC
I have absolutely 0 recommendations! Well, there is one.
Follow the Admiral's orders and TORPEDO THE DAMNED!!