OK, I looked into the save a bit, and I have some questions/thoughts/thingies:
- The worker should've followed the settler to the amazing site, while the capital built a new.
EDIT: Whoops, I totally overlooked there's a worker on his way towards the new city, sorry! Defenitely switch to a settler now then, IMO.
- We should switch to slavery soon, to enable monument and ziggurat whipping
- We don't yet need the monument in the cap, we also don't need to grow as we're health-capped ATM. Shouldn't we spit out ONLY workers/settlers(/warriors) now and expand like mad? Especially since it's the only city which can produce workers and settlers, as the others are tied up with whipping ziggurats and monuments first, and then growing.
- The worker is building a mine, while we already have one which we're not working. Switch him to the FP for another cottage, or even better, to the amazing site if possible.
EDIT: We should probably farm the last FP for a some extra food, since we're forced to run a spy spec later on.
- Matrix, could you upload the save with your dotmap? It's easier to look at it that way. I've also made a dotmap, but haven't yet compared it to yours. I've included the save with the dotmap, and here's a screenie:
Keep in mind the following things when looking at the dotmap:
-Later on, an espionage economy requires a few more cities then usual, so being able to fit in otherwise crappy filler cities is a plus (they only need all the espionage buildings, after that they'll have quite a decent EP output).
- Due to ziggurat-first, 1st ring recourses weigh a little bit more then usual (for example the fish city would be a bit better 1E after the border pop, but then it hasn't got a fish in the first ring (for many turns)
Site 1 has a cow, an fp, a plains hill (unlocked by cap culture) and a river grass tile to work before the border pop. We should settle this soon to enable workers to get to the amazing site and to connect our cities.
Site 2 grabs the gold and corn, and can support all of the grass hills for some decent production, without great danger to lose important tiles to the etheopians. (they can't squeeze a city in between here.) This still allows to grab the fish recourse up north with a later game filler city.
Site 3 could be a slow growing commerce site. Probably has the least priority of these 4 cities.
Site 4 would be our best early game GP farm (5 specs @ size 7!), with horse (+whip) for producing the neccesairy buildings. Also, it has copper!
I also have no interest yet in settling the jungle. The 2 ok-ish sites west and north of the cap can wait, they'll be around for a long while to settle later. We can grab horse and copper in the tundra spots down south, which have (better) additional benefits then the jungle ones.
The only thing worrying me enough to get copper ASAP, is that Shaka's in the game!