Matrix1 - Ziggurat Addiction

Wow, alot has happened since I'm gone!

Idiots Opposite said:
Click this button! Click it! CLICK THE BUTTON, ZACH, JUST CLICK THE DAMN THING!!

So I did.

Good call on clicking the button! :goodjob:

O yeah, and
WOOHOO!!!

:band: :trophy: :eekdance: :eekdance: :eekdance: :drool: :worship: :clap: :bowdown: :cooool:

We got the amazing site!!!

Will go check the dotmap now!
 
OK, I looked into the save a bit, and I have some questions/thoughts/thingies:

- The worker should've followed the settler to the amazing site, while the capital built a new.
EDIT: Whoops, I totally overlooked there's a worker on his way towards the new city, sorry! Defenitely switch to a settler now then, IMO.

- We should switch to slavery soon, to enable monument and ziggurat whipping

- We don't yet need the monument in the cap, we also don't need to grow as we're health-capped ATM. Shouldn't we spit out ONLY workers/settlers(/warriors) now and expand like mad? Especially since it's the only city which can produce workers and settlers, as the others are tied up with whipping ziggurats and monuments first, and then growing.

- The worker is building a mine, while we already have one which we're not working. Switch him to the FP for another cottage, or even better, to the amazing site if possible.
EDIT: We should probably farm the last FP for a some extra food, since we're forced to run a spy spec later on.

- Matrix, could you upload the save with your dotmap? It's easier to look at it that way. I've also made a dotmap, but haven't yet compared it to yours. I've included the save with the dotmap, and here's a screenie:


Keep in mind the following things when looking at the dotmap:
-Later on, an espionage economy requires a few more cities then usual, so being able to fit in otherwise crappy filler cities is a plus (they only need all the espionage buildings, after that they'll have quite a decent EP output).
- Due to ziggurat-first, 1st ring recourses weigh a little bit more then usual (for example the fish city would be a bit better 1E after the border pop, but then it hasn't got a fish in the first ring (for many turns)

Civ4ScreenShot0156.jpg


Site 1 has a cow, an fp, a plains hill (unlocked by cap culture) and a river grass tile to work before the border pop. We should settle this soon to enable workers to get to the amazing site and to connect our cities.

Site 2 grabs the gold and corn, and can support all of the grass hills for some decent production, without great danger to lose important tiles to the etheopians. (they can't squeeze a city in between here.) This still allows to grab the fish recourse up north with a later game filler city.

Site 3 could be a slow growing commerce site. Probably has the least priority of these 4 cities.

Site 4 would be our best early game GP farm (5 specs @ size 7!), with horse (+whip) for producing the neccesairy buildings. Also, it has copper!

I also have no interest yet in settling the jungle. The 2 ok-ish sites west and north of the cap can wait, they'll be around for a long while to settle later. We can grab horse and copper in the tundra spots down south, which have (better) additional benefits then the jungle ones.

The only thing worrying me enough to get copper ASAP, is that Shaka's in the game!
 

Attachments

:thumbsup: Eridu.

Settling spree and mass archers for sure. I'm surprised we haven't lost more ground to early AI settling, but I guess monarch is friendly like that. On a side note, I just lost an emperor OCC space race by 1 turn, I slept grumpy Then again, I was too high north for space Elevator.

Horses through Ethiopia for sure. That beaver spot looks a little glum and we'll have experienced vultures from our dealings with the confused baba.

Good idea about the backfillers' economic burst when democracy/communism come by.

Mike's dotmap looks fine; I'd settle 1-4 first to get copper through the river with sailing, also enabling us to kick start the GP farm early with a lighthouse.
 
- We don't yet need the monument in the cap, we also don't need to grow as we're health-capped ATM. Shouldn't we spit out ONLY workers/settlers(/warriors) now and expand like mad? Especially since it's the only city which can produce workers and settlers, as the others are tied up with whipping ziggurats and monuments first, and then growing.
definite :smoke: build. My bad. We need to mix in 3-4 archers in the build order, but otherwise settlers and workers.

We should probably farm the last FP for a some extra food, since we're forced to run a spy spec later on.
again, :smoke: on my part. Interrupt the mine and build the farm.

The only thing worrying me enough to get copper ASAP, is that Shaka's in the game!
Pink dot first to grab vultures. then SE blue to capture the corn and gold

I was in a philosophical mood ( having a :beer: ) and contemplated the bad points about dotmapping too far ahead. Realistically, are we going to settle more than 2 cities per set? Suggest we limit ourselves to dotmapping 2 cities ahead.

I suggest we limit the discussion to build order and short term (next 2 cities) placement.

BTW, feel free to say "Eff you idiot!" I'm basically good with what the team decides. :)

Idiotprefs0000.jpg
 
So, I was going to wait for more input before I started playing, but then I realised, "A settler is probably going to take a whole set's worth of turns to build, why not just play until it's out, and then decide where to put it?"

I opened the save and indeed, a settler takes 11 turns.

Turn 0:
Switched Uruk to Settler.

Turn 1:
Moved our worker and its escort away from some nasty barbs.

Turn 2:
Shaka asks for OB. I say no. You will not scout us today, Shaka!

Turn 3:

Civ4ScreenShot0138.jpg

Our worker is safe behind The Amazing Magical Invisible Wall of Amazing Eridu, farming the corn.

The warrior that was escorting said worker is now fogbusting.

Turn 4:
Washington founds a city somewhere.

Turn 5: zzz

Turn 6:
Sailing -> Meditation

Fogbuster kills barb archer.

I forgot to stop building that mine in Uruk. It finishes. I start on that FP Farm.

Civ4ScreenShot0139.jpg

We are apparently pathetic. :( We will show them. WE WILL SHOW THEM ALL!

Turn 7: zzz

Turn 8: zzz

Turn 9:
Frederick founds a city somewhere.

Turn 10:
Eridu grows, its farm finishes.

Turn 11:
Uruk: Settler -> Archer

Revolted to Slavery.

Overview:
The worker at Amazing Eridu should go to the gold.

Not really anything else to say, aside from discussion as to where the settler should go, and I already said I agree with Kutzov. Pink dot is closer and doesn't require an escort. Doesn't require a lot of roading. If we go there, the Archer build can be switched to a settler.

The Save
 
Pink dot gets us copper. Yellow dot solidifies our territory more, and avoids India settling someone between the capital and Amazing Eridu. Kind of hard to make any other estimations while in anarchy, so once we decide where to settle, I'll move units and press end turn, and then make a PPP.

Edit: Also, I vote in favor of opening borders with Ethiopia and Aztec, because we'll get trade routes. There isn't that much to hide, scouting wise.
 
The copper spot is ours for free while the luxurious south isn't. I say the first settler takes a stroll south and we'll see about copper with the second one. We have archers and workers to build in the mean time either way. If it were up to me, I'd settle copper 3rd or maybe even 4th - unless we want to consider claiming OUR horses off Ethiopian hands really fast.
 
Argh! Too much disagreement and waaaaaay too many dot maps!

Can I get everyone to name your first and second city choice, with specific details as to the location, either by description or screenshot?
 
I say pink dot, and then I'd go for the NE blue site... you know, the one with the gold 1N, and the corn 1SW1W... right near our capital to the SE... in danger of Zara taking it and having an avenue to our capital...

EDIT: Actually, take that spot that I said, and move it 1SW. So we'd have gold 1NE1N, and corn 1W. Thank you very much and have a great day!
 
#1: S of cow, between our two cities
#2: Pink dot
 
Pink dot first.

Next I'm not so sure.



I don't think Qin Shi Huang looks like a black, paranoid fundie.

This is what happens when I play a UL map. I also keep thinking that we're Gilgamesh and that we need to worry about Monty to the west.
 
Yeah, I keep making the same mistake. UL's are :crazyeye:

Okay, I sent the settler to Pink Dot and come out of anarchy.

PPP:
Uruk: Produce archer for one turn, then whip. We can't let Pink Dot stay unguarded with a barb city so close. Then worker > Monument > settler
Amazing: Monument > Granary > archer
Pink Dot: Monument > Granary > archer

Research:
Meditation > Poly > Priesthood

Open borders with Shaka and Qin for trade routes.
 

Attachments

Let Uruk grow for a bit then whip the archer and send it to Pink Dot (please, please, can we rename it "Pink Dot <whatever> ?)

Shouldn't Amazing whip the monument?

Whoever is next, please clean up the dotmaps. They're getting out of control. Let's plan for our next city.

We're going to need more workers and archers.

My vote for next city is one south of the cow SW of Uruk and NE of Amazing.

We should also research stealth... oh, wait wrong game. :crazyeye:

Long term (next three to five sets), think about war with that UL in the SE.
 
PPP meaning?

Also, having a city named Pink Dot is definitely a SG classic in my book. I thought every SG had a Pink dot somewhere, that it was an unavoidable location, and it went without saying that its name would be Pink Dot something. Then again, it might go into the "Idiot has been" clause along with not knowing what PPP means.
 
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