I'd like something with connecting roads to city-states outside of that one random city-state mission. Maybe even connecting roads to AI players cities, if they are friendly.
I'd like civilian units that are useful for warfare. Maybe an engineer line that can 'clear' forests and jungles. Not actually removing the forest or jungle, but removing the movement penalty for some turns, representing clearing paths. Later on they could also allow units to cross rivers over them like a bridge, and other stuff.
Further improvements could be worthwhile. Once railroads are done, there isn't a lot for workers to do. I'd like stuff like irrigation, forest planting, dams that are tile improvements, mountain top mining, etc.
In earlier eras before vassalisation, a peace option to 'Force Tribute'. Gives a large sum of gold, culture and golden age points. Maybe even free worker units without the penalty, to represent slaves. While they get a malus on all yields for some turns to represent humiliation. In early wars there often isn't anything to take, if you don't want their cities.
In terms of earlier exploration, I had a idea to replace ancient ruins, with minor settlements/tribes. Instead of getting rewards from simply moving on them, you would get rewards from settling a city near them. With all sorts of rebalanced rewards and bonuses. A more extreme idea is to also replace city states, with city states popping up in areas not settled by the start of the Classical era for half of nations. So you can avoid hyper close city states without having to conquer them and incur penalties. I find that city states are often in very annoying spots.
I'd like civilian units that are useful for warfare. Maybe an engineer line that can 'clear' forests and jungles. Not actually removing the forest or jungle, but removing the movement penalty for some turns, representing clearing paths. Later on they could also allow units to cross rivers over them like a bridge, and other stuff.
Further improvements could be worthwhile. Once railroads are done, there isn't a lot for workers to do. I'd like stuff like irrigation, forest planting, dams that are tile improvements, mountain top mining, etc.
In earlier eras before vassalisation, a peace option to 'Force Tribute'. Gives a large sum of gold, culture and golden age points. Maybe even free worker units without the penalty, to represent slaves. While they get a malus on all yields for some turns to represent humiliation. In early wars there often isn't anything to take, if you don't want their cities.
In terms of earlier exploration, I had a idea to replace ancient ruins, with minor settlements/tribes. Instead of getting rewards from simply moving on them, you would get rewards from settling a city near them. With all sorts of rebalanced rewards and bonuses. A more extreme idea is to also replace city states, with city states popping up in areas not settled by the start of the Classical era for half of nations. So you can avoid hyper close city states without having to conquer them and incur penalties. I find that city states are often in very annoying spots.
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