I've been playing as the Mechanos lately, and I'm beginning to wonder if the Mechanos Affinity trait is working as intended.
The Mechanos replacement for the Catapult is the Organ Gun, which has a ranged attack of 4@70%. It also starts with Corned Powder and Mechanos Affinity. Corned Powder pushes it to 4@80%, and Mechanos Affinity (according to the civilopedia) should give its ranged attack a +1 damage and +10% damage limit, making its actual ranged attack 5@90% once all bonuses are figured in.
However, I've found that the Mechanos Affinity trait seems to be acting as "Refined Mana Affinity" -- in my current game where I managed to get six refined mana sources early on, my organ guns had a ranged attack of 10 and a 100% damage limit.
Since the Mechanos are guaranteed two sources of Refined Mana (one from their palace, and one from the Ordo shrine), that means that their post-shrine Organ Guns will have a ranged attack of at least 6, with no damage limit (or 100% damage limit if you prefer to think of it that way). Add the fact that they do collateral damage, and suddenly you have a stack-destroying unit of unequaled power in the early game.
The fact that you can do a bombardment attack at the end of your turn even after having used up all your movement adds the final touch of icing on to a very destructive cake. Here's how to exploit the Mechanos Affinity trait for fun andprofit conquest:
1) Beeline Construction. Start building Organ Guns.
2) Get a Great Engineer as soon as possible, and build the Ordo shrine.
3) Take your stack of Organ Guns, along with a few melee units -- even warriors will be adequate -- and go march over to your neighbor's closest city.
4) On the same turn where you moved next to his city, select your stack of movement-exhausted Organ Guns and do a ranged attack onto his defending stack. If you've got a decent number of Organ Guns, some (or even all) of his defenders will be killed outright, and the rest will be weakened enough that they'll pose no threat next turn.
5) Next turn, fire again with your Organ Guns, killing the entire rest of his stack while taking no damage, and march your warriors and organ guns into his now-empty city. Rest one turn in the city to heal any minor scratches his archers did to you with ranged fire, then pick the next target city and return to step 3.
As much fun as it is running around the world and utterly destroying everything with an early-game unit, this feels broken to me. Was Mechanos Affinity really intended to add its +1 ranged attack and +10% ranged damage cap bonuses for every source of Refined Mana the Mechanos own? Or was it supposed to be a once-only thing?
The Mechanos replacement for the Catapult is the Organ Gun, which has a ranged attack of 4@70%. It also starts with Corned Powder and Mechanos Affinity. Corned Powder pushes it to 4@80%, and Mechanos Affinity (according to the civilopedia) should give its ranged attack a +1 damage and +10% damage limit, making its actual ranged attack 5@90% once all bonuses are figured in.
However, I've found that the Mechanos Affinity trait seems to be acting as "Refined Mana Affinity" -- in my current game where I managed to get six refined mana sources early on, my organ guns had a ranged attack of 10 and a 100% damage limit.
Since the Mechanos are guaranteed two sources of Refined Mana (one from their palace, and one from the Ordo shrine), that means that their post-shrine Organ Guns will have a ranged attack of at least 6, with no damage limit (or 100% damage limit if you prefer to think of it that way). Add the fact that they do collateral damage, and suddenly you have a stack-destroying unit of unequaled power in the early game.
The fact that you can do a bombardment attack at the end of your turn even after having used up all your movement adds the final touch of icing on to a very destructive cake. Here's how to exploit the Mechanos Affinity trait for fun and
1) Beeline Construction. Start building Organ Guns.
2) Get a Great Engineer as soon as possible, and build the Ordo shrine.
3) Take your stack of Organ Guns, along with a few melee units -- even warriors will be adequate -- and go march over to your neighbor's closest city.
4) On the same turn where you moved next to his city, select your stack of movement-exhausted Organ Guns and do a ranged attack onto his defending stack. If you've got a decent number of Organ Guns, some (or even all) of his defenders will be killed outright, and the rest will be weakened enough that they'll pose no threat next turn.
5) Next turn, fire again with your Organ Guns, killing the entire rest of his stack while taking no damage, and march your warriors and organ guns into his now-empty city. Rest one turn in the city to heal any minor scratches his archers did to you with ranged fire, then pick the next target city and return to step 3.
As much fun as it is running around the world and utterly destroying everything with an early-game unit, this feels broken to me. Was Mechanos Affinity really intended to add its +1 ranged attack and +10% ranged damage cap bonuses for every source of Refined Mana the Mechanos own? Or was it supposed to be a once-only thing?