Not sure if this is a bug or not, but I was under the impression that Mechanos could build refineries on any mana type, not just raw mana nodes. In my recent game I had locked modified assets and such to make it more challenging, a while later at around turn 150 I'm getting ready to drop down some refineries only to discover that I left Wild Mana on, and I can't actually access any of the mana nodes in my sight, with no way to fix it.
Then the Kuriotates hit me with 30 or so Centaurs. Needless to say I was slaughtered.
Anyhoo, main question; is this a bug or is it intended for Mechanos to stink on Wild Mana maps? Do Techpriests get Dispel or something? Even if they do, that's a hell of an upgrade path just to get access to something I could have just turned a menu option off for.
Edit: While I'm at it, why do their warriors start out with only 2/3
instead of a flat 3
before Bronze Weapons are applied?
Then the Kuriotates hit me with 30 or so Centaurs. Needless to say I was slaughtered.
Anyhoo, main question; is this a bug or is it intended for Mechanos to stink on Wild Mana maps? Do Techpriests get Dispel or something? Even if they do, that's a hell of an upgrade path just to get access to something I could have just turned a menu option off for.
Edit: While I'm at it, why do their warriors start out with only 2/3

