Kailric
Jack of All Trades
To help bring to the attention
of anyone who would be interested there are some really cool things going on over at the Civ4Col forums. 
For those of you who may not have played Civ4 Colonization yet, I would encourage you to do so. It's a very unique and fun Sid experience right out of the box (you can purchase off of Steam and I myself bought the boxed version off Amazon a while back). And then, if you enjoy it or not, there are some really great mods that have been developed for it as well. Some of them attempt to recapture lots of the features from the original Sid Colonization from ages back. Then there are some unique mods that have the feel of a totally different game...
Medieval:Conquests(M:C)
Current Features:
There are three other mods in development based on the M:C design, the Rise of the U.S.S.R. mod, the World History Mod, which will span the whole of history

, and the ever popular futuristic 2071 mod
.
If these features, ideas, and concepts interest you then drop in and pay us a visit
. We are ever eager for feedback and suggestions. If you are really interested there is plenty of job opportunities for you as well
. Come join our team
, and have a blast in the past, or the future, or everything in between.


For those of you who may not have played Civ4 Colonization yet, I would encourage you to do so. It's a very unique and fun Sid experience right out of the box (you can purchase off of Steam and I myself bought the boxed version off Amazon a while back). And then, if you enjoy it or not, there are some really great mods that have been developed for it as well. Some of them attempt to recapture lots of the features from the original Sid Colonization from ages back. Then there are some unique mods that have the feel of a totally different game...

Medieval:Conquests(M:C)
Current Features:
- Tech Tree, Imported from Civ4
- Medieval Military Professions and Art, with sub-profession Art capabilities so if you have an Leather wearing Infantry Profession, but have Chain mail, the Unit art will change to show Chain mail instead, plus gain a bonus to armor.
- Unique Trading System, that requires you to begin small with local trade, but allowing you to build up a huge trading empire by land or sea with access to the Ancient trade routes such as the Silk Road and the Spice Route.
- New Diplomacy, options such as Insults(to pick a fight
) and Research Pacts
- Trading Point System, through trading you can unlock Trading Perks
, that can give your Empire bonuses, or your Traders more cargo space and movement, or discover new Trade Routes.
- Build a Shrine, and watch as Pilgrims make the long journey to visit your lands, leaving behind gold and culture
- New Promotions, such as First Strikes (from Civ4), Trader specific promotions, and even a Hound companion promotion for your Explorers.
- Combat Modifiers, such as Shield Blocks
, Glancing Blows, and Critical Strikes
- Hostile World, the medieval times were fraught with peril from bandits, marauders, Saracens, and even wolves and bears, oh my!
- Modder Friendly, each new Feature we add we are attempting to make it as modder friendly as possible
- Moddable Trade Screens, add your own unique land or sea Trade Screens easily, in Python and XML, that generate access plots and command buttons on the fly
- Plotgroup Options, imported from Civ4
- Civic Screen, Imported from Civ4, over 90% completed
- Empire Wide Upkeep, to bring the feel that you are really in control of a massive Empire
- Lots more to come
There are three other mods in development based on the M:C design, the Rise of the U.S.S.R. mod, the World History Mod, which will span the whole of history




If these features, ideas, and concepts interest you then drop in and pay us a visit



