WoundedKnight
Warlord
- Joined
- May 28, 2002
- Messages
- 253
Tech stagnation is sometimes appropriate, but if you make extensive modifications to the tech tree, they should at least be explained in a readme file. If you're in the middle ages, one would think that one should at least be able to build libraries (you can't) and harbors (you can't) and aqueducts (also can't). It's a bit frustrating to find major and dramatic changes like this that one recognizes only well into the game.
IMO, the most straightforward way to create tech stagnation is simply to up the tech paradigms for the world size -- increase by 2, 5, 10, or whatever you want. Or to increase the minimum research time dramatically. It's easy to do, and easy to undo, and doesn't produce undesired or unexpected (by the player) effects dramatically altering other aspects of gameplay.
Regardless, a nice piece overall.
IMO, the most straightforward way to create tech stagnation is simply to up the tech paradigms for the world size -- increase by 2, 5, 10, or whatever you want. Or to increase the minimum research time dramatically. It's easy to do, and easy to undo, and doesn't produce undesired or unexpected (by the player) effects dramatically altering other aspects of gameplay.
Regardless, a nice piece overall.