Medieval - Renaissance Mod

i am working on the fine tuning right now, can make a screenshot tonight and post it tomorrow, but i dont have an idea for officers in early period (for bronze age), (but that should be a simple question of reskinning, if i find a proper model ->open for suggestions)
 
hi. onby my screenies, had only 1 hour to spend for modding, so i did what i could and here you can see work in progress:
(note: still 10 men (9soldiers and 1 officer) footunits and 4+1 wedge formation cavalry)
it shows some things i am playing around with, look at the missionary and his bodyguards for eample or the horde formation of the less organised troops like warriors or aztec / inca warriors (not on screenies).
further i tried mixing up groups, like u can see at the axe/bow mix. but i have to play with settings to get the bowman firing instead of rushing into melee.

forgot to get a screenie from the bow/rifle units in action

another thing i am planing is to add a "crew" to siege weapons (i hate it in every game when catapults or canons are move around by an invisible hand )

try to get work on tomorrow, getting some more things done.
 
here are the first to look pictures :) the pics above show some action ;)
 
Yes, if you could so something like that for my mod, it would be much appreciated. Only change, could you please remove the horse from the archer unit?

Looks good though. What would you need from me to do this?

Kushan
 
i would need the units i should implement, and details about which unit should get an (what) officer (on horse/ on food) and the correct names of the units, which could be found in the files: civ4unitinfos , civ4formationinfos , and civ4artdefineunits it is in the xml folder under units and art/units i think.
Well just send me these files with your units( mainly names they are adressed by) in it(you should allready have modded these files for your beta, didnt you?) , and i will do the rest.

i hope i expressed it clearly enough to get a good cooperation :) otherwise just ask ;)

looking forward for this. you can send them at this email adress:

rainer_weiss@hotmail.com
 
I will send you the files when I have them completed. At the moment I have all the civs into the game and will begin working on units later this week. It shouldnt take me long to get them done.

I will unfortunately have to push the beta back a few weeks. Mainly due to having to study for my quarter finals for school. Dont worry I havent stopped working on it, just have to slow down a bit. it will be worth the wait in the end.

Thanks,

Kushan
 
SeZereth great stuff I wish all our games could have those formations.
 
hi, i dont have much free time either, studiing chemistry and having a girlfriend is very "time-intensive" but i am making progress. added the officer to most of the units, added a crew to the catapult and the artillery. made the battles a bit mor e interesting by tweaking battle formations. but like i said, it will take some days until i have corrected all the bugs and completed all the formations (still missing the ones for the rifle battle), because i cant work on it this weekend. but i will see if i can add some new nice screenies ;)

@Half Fast: in Theory you could have them for all civ mods :) wouldnt be a problem ;) i will release the formationmod for the normal civ game, so everyone can play the original just with armies and battles instead of duells ;)
 
ok, onby the new formations, the siege engines with crew and a little:crazyeye: picture with units in action (you can see the units with spears and pikes have a close phalanx defense formation, the ones with sword and mace have a loose melee formation and warriors have their unorganized horde) so enjoy and wait for the things to come
 

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Damn those looks awesome. Make the game feel like your actually commanding armies, instead of just individual units dueling each other. Is there anyway to change a units formation depending on what mode its set in. So say a unit was set in sentry mode, the unit would form a circle formation as it was defending a camp of some sort?

Balancing: Heres my idea on how I'm going to have units balanced out. Units will all have power ranges within range of each other, some will obviously be more powerful, but in general their ranking will all be about the same. I'm doing this so promotions mean alot more then they did in vanilla Civ. make you think on how you want to develop your units a little more. Obviously some units like pikeman will have a general advantage against cavalry, but you could face the choice of following that path, or balancing it with other bonus's, such as against infantry.

Kushan
 
I've updated the first post with the new civics. See the attached document.

I am thinking of adding a unit called Army, if its possible. What the Army will be will be a container unit for land units. What it will do is provide the units contained within it an increased movement and line of sight. To counter this bonus it will have a low-no power rating, so you will still have to use the units within to fight battles. So its not like the army units from past civilizations, were units in an army fought as one. It basically represents the logistics and support elements necassary to move a large amount of troops. As you do research along the military line, you will be able to train larger "armies" that can support more units.

If anyone interested in this mod has any experience with Python, and would like to help me out with some things, please send me a pm or email. I have some interesting things that I want to add, I know there possible, but I dont have the skills needed to implement them. I'm not going to post it here as I want it to be somewhat of a suprise.

Thanks,

Kushan
 
Kushan said:
Damn those looks awesome. Make the game feel like your actually commanding armies, instead of just individual units dueling each other. Is there anyway to change a units formation depending on what mode its set in. So say a unit was set in sentry mode, the unit would form a circle formation as it was defending a camp of some sort?

Kushan

yes actually you can have a formation for many events, like being idle, surrendering, getting captured, fortify, entering battle (actually this decides the formation of the defender and attacker will run to a defending unit), and some more, cant look, cause i dont have acces to my xml files from here. but if u meant a special fortification-formation for a special terrain or another for the fort, then i have to dissapoint you, because you only have one formation for fortification ( but i can give every unit a different fortification formation;) ) what we could do with much work is, giving them the option to upgrade, for example first with no officer and a loose melee formation and then with officer in a close battle line or any other imaginable battle formation (but like i said the defending unit decides the formation ). hehe well just imagine and ask, then i will think of a possible solution ;) from monday on i will have some more free time (not much, but more than now ;) )
 
I know this idea has been floating around the forums, but I still don't know what the conclusion to the question was. Is there a way for all the units on 1 tile to fight simultaniously? With a combined power rating? It would be good if the archers in the stack got their first strikes, and the siege units got their collateral damage. Im not so sure about the bonus that spearmen have against mounted units. Would it be more spearmen=bigger bonus?
Also seZereth im curious, could you do this with air units? Destroyers?
This is looking great I can't wait to play this mod and with those units.
 
Thanks kushan you answered my question perfectly. What actually meant was will it ever be possible and im glad to hear that it will be with SDK.
Now im even more excited that we will be having stack combat and realistic "units".
 
Yea, I really want true stacked combat. Preferably were each unit took its own turn in fighting, in a "realistic" order. If/when someone does this with SDK, i will definately be adding it to my mod. Until then the best thing I can do is a seperate army unit.

Kushan
 
Kushan are saying that you want a stack combat system similar to the one in civ3 expansion packs? If thats what your saying is realistic, you ought to explain why because id kinda like to come to a conclusion whether they should fight at once as 2 big clashing armies, or if its better to send in the divisions separately.
 
It is more historical for units, at least in my mods time frame to fight as one stack and not as individual units spread out over the whole front. War in the middle ages was about gathering all your strength into one large force, and move against your opponents large force. Yes, you may split your force to attack your enemy on multiple fronts, but in general that was a tactical decision and not a strategic one. If each unit represent say a company/battalion level unit, then having them spread out over a whole front isnt historical. I'm not syaing it wont happen, because it did and will, but in general it didnt. That type of warfare is more reserved for the 20th century when wars became truly mobile, and having a your whole army spread out over hundreds of miles became normal. Also communication in the middle ages didnt allow for having your forces split over a wide distance, likewise when advancement in communications allowed for units to communicate without being next to each other, thats when you would get units spread over the whole front.

Thats my thinking without going into to much detail. If you would like a paper comparing military strategy through the ages, let me know LOL. :lol:

Kushan
 
Kushan what I was talking about was not about how one uses their units but how they fight when one stack attacks another stack. What I meant by simultanious combat was not about getting all your units on one plot and attacking on the same turn, but actually having the whole stack attack as one big unit instead of the units of that stack attacking one by one. For example: Your stack of ten spearmen attack an enemy stack of 5 archers. Your stack of ten spearmen has a strenth rating of 40 vs. the stack of archers which is 15. Each of the archers get their first strike on your stack o'doom but you easily win the battle becuase of your larger numbers and stronger units. So the units in your stack don't attack one at a time but really as one big army of 1000 spearmen as opposed to 10 seperate divisions of 100 men attacking one right after the other.
Hope this explains what I was talking about.
 
Preferably I'd like to see a mix of both an individual and a whole stack system were as you units would attack/defend by unit type/strength/etc. So alll your archers would fight as one, your spearman would attack as one, etc. I may do a whole stack system, if there is ever a way to maitain individual unit traits for the army as a whole. So archer first strike, promotions, etc on a per unit basis. I know I ask for alot lol.

Sorry I misinterpreted your question, and for the long wait for a reply. Been bust studying for finals.

Kushan
 
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