mccracken97
Chieftain
- Joined
- Jul 5, 2007
- Messages
- 7
It has always bugged me in Civ IV that to get knights you had to tech guilds which is just one tech away from gunpowder. And by the time you get gunpowder, you really aren't that far away from having grenadiers and cannons. Knights needed to show up earlier in the game. I mean from the end of the Roman Empire until really the age of gunpowder, cavalry dominated the battlefield. But in Civ IV, knights come along so late to be virtually irrelevant in a standard game. They end up serving as cavalry for the gunpowder armies until the curaissers and cavalry show up to finally replace them.
While you get longbows with feudalism which can come very early in the game if you shoot for it. First of all, I thought only the Welsh and the English had longbows. Second, longbows come way too early and in my opinion unbalance the game so far in favor of the defense. Then you get macemen with civil service and machinery. So for most of the medieval stage of the game, all you see are macemen, crossbowmen, longbows, pikemen, catapults, and trebuchets. And for cavalry they have to rely on horse archers. Really?
Now I understand that a two-move unit with a strength of 10 would be really high if knights came with say feudalism and maybe a requirement of also having metal casting and of course horseback riding. So nerf it a bit to maybe an 8 or 9 which is what the war elephants are. To make elephants relevant, give them a +50% against horse units. And then it would have been nice if the longbowmen were the English UU (replaced the crossbow and did not require any resources) or just ditched the longbow altogether, and force defenders to be limited to archers, spearmen, crossbows, macemen, and pikemen.
Just something to think about for the Civ V tech tree.
While you get longbows with feudalism which can come very early in the game if you shoot for it. First of all, I thought only the Welsh and the English had longbows. Second, longbows come way too early and in my opinion unbalance the game so far in favor of the defense. Then you get macemen with civil service and machinery. So for most of the medieval stage of the game, all you see are macemen, crossbowmen, longbows, pikemen, catapults, and trebuchets. And for cavalry they have to rely on horse archers. Really?
Now I understand that a two-move unit with a strength of 10 would be really high if knights came with say feudalism and maybe a requirement of also having metal casting and of course horseback riding. So nerf it a bit to maybe an 8 or 9 which is what the war elephants are. To make elephants relevant, give them a +50% against horse units. And then it would have been nice if the longbowmen were the English UU (replaced the crossbow and did not require any resources) or just ditched the longbow altogether, and force defenders to be limited to archers, spearmen, crossbows, macemen, and pikemen.
Just something to think about for the Civ V tech tree.