Mein Kampf: WWII Mod

This mod is:

  • Kickin' it hardcore

    Votes: 19 55.9%
  • Sweet

    Votes: 10 29.4%
  • Not too shabby

    Votes: 3 8.8%
  • Not of interest

    Votes: 2 5.9%

  • Total voters
    34

NoS

Chieftain
Joined
May 14, 2002
Messages
17
Location
Canada
titlemk.jpg


This project has finally come to its conclusion. This mod is the result of about 2 months of work. The mod has been thoroughly tested and is finished.

Major Features


The mod includes the 5 main powers of WWII : Germany, USA, Japan, Great Britain and Soviet Union.

There are many new units and new collected from those who have posted to this forum.

Each "civ" has 3 tanks, 3 fighters, 3 bombers and several other units.

The game has been incredibly balanced by equalizing unique units among the 5 civilizations.

There are 5 new Wonders:

* Einstien's Defection - Gives a research lab in every city
* Aerodrome - Gives flight schools in each city
* Materials Planning - Gives a recycling center in each city
* Propaganda Machine - Gives a morale office in each city
* Bletchley Park - Give each city a 100% defense bonus

There are 5 new improvements:

* Flight School - Allows air dropping, veteran air units
* Naval Academy - Allows veteran sea units
* Morale Office - Makes 3 unhappy people content
* AA Battery - Gives 12 Airpower
* Radar AA Battery - Gives 18 Airpower

Completely redesigned and unique tech tree philosophy! Instead of a series of linear eras, this mod uses groups of technologies that can be research non-sequentially. The techs are organized into Social Systems, Ground Warfare, Air Warfare and Sea Warfare. This allows you to focus on developing a strong ground war policy but you lose out on air and naval. Technology choices become very strategic! The AI handles this appropriately.

To download this mod or to preview screenshots or tech tree go to Mein Kampf.

Known Issues

* Some technologies have no effect. They will be used in future versions of the game
* The Bletchley Park Effect shows up as walls around the city... this will be fixed in the next version
* Some further balancing and tweaking may be required

I am proud of what was put together in this mod so I hope you enjoy it. Further versions will be put together and include new units and further diversification of units (naval fighters/bombers, etc.)

I would like to thank the following for their help or materials: Mad Dog, elCybergoth, TVA 22, Kentonio, Haverlock and Gramphos. I hope that covers everyone.
 
I am leaving for a vacation, but will have to remind myself to come back to talk to you about your non-linear tech tree on the PMs. I've been obsessed with destroying the linearity of the tree for months, in part to create an opportunity for "true historic play" as opposed to "pretend to be a western civ" play. By rigging things so that certain techs might not have the same impact in certain kinds of civs, it would simulate more accurately science development in different kinds of societies.

Overall though, looks really cool. The only thing I would flinch at is the Blechley park mod; I'd be more inclined to make it an espionage-style benefit, e.g. free espionage, very high odds of success.
 
Special Units

GB: Hurricane, Lancaster, SAS
Soviet: T34-85, Soviet Infantry, Katyusha
USA: P51 Mustang, B17, Enterprise Class Carrier
Japan: Japanese Marine, Yamato, Shokaku
Germany: Me262, PzIII, Tiger, U-Boat

Unavailable Units

GB: Adv Subs
Soviet: Bomber Lvl III
USA: Fighters Lvl III
Japan: Tanks Lvl III
Germany: Adv Carrier, Carrier

Unit Chains

USA Chain
Fighters: Wildcat >> P51D Mustang >> N/A
Bombers: B17 >> B24 >> B29
Tanks: Lee >> Sherman >> Pershing
Submarine: Submarine >> Adv Submarine
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> Enterprise Class

Great Britain Chain
Fighters: Hurricane >> Spitfire >> Meteor
Bombers: Halifax >> Lancaster >> Mosquito Mk. XVI
Tanks: Matilda II >> Crusader >> Churchill
Submarine: Submarine >> N/A
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> Adv. Carrier

Germany Chain
Fighters: Bf109 >> FW190 >> Me262
Tanks: PzIII Panzer >> Panther >> Tiger
Bombers: Do17 >> He111 >> Ju290
Submarine: U-Boat >> Advanced Submarine
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> N/A

Japan Chain
Fighters: A6M Zero >> J2M Raiden >> Ki201 Karyu
Tanks: Type 89 >> Type 97 >> N/A
Bombers: G3M Nell >> G5N Shinzan >> G8N Renzen
Submarine: Submarine >> Adv Submarine
Battleship: Yamato >> Adv. Battleship
Carrier: Shokaku >> Adv. Carrier

Russia Chain
Fighters: IL6 >> Yak >>Mig
Tanks: T34-76 >> T34-85 >> IS-2
Bombers: >> Tu2D >> Pe-8 >> N/A
Rocket Artillery: Katyusha
Submarine: Submarine >> Adv Submarine
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> Adv. Carrier





Note: Attached is a readme file that documents all unit information.
 
As much as I would have liked to make Bletchley an espionage based wonder the editor doesn't allow for it. So I modeled it as best I could. After all knowledge of future enemy actions, which Bletchley eventually provided, gave the allies a good deal of ability to attack and defend more effectively.
 
Read me file, as promised.
 

Attachments

social.jpg


ground.jpg


naval.jpg


air.jpg
 
I can't download the mod. It gives me an HTML page instead. Also, say, if I added my own civs using the editor, or edited the current ones(like color, or names) will that botch up the mod?
 
The server is a little flaky. Revisit the server and read the instructions in the news section. Essentially right click and save-as and then rename the file to a .ace extension.

:eek:
 
Hey, would you able to explain how I can rename extensions in Windows XP Pro? Also, can you answer the questions I posted earlier? Thanks.
 
Oh yea! :p Adding a new civ would be very problematic because all units are particular to a civ. If you want you could add one and then choose a unit set. If you need precise instructions let me know.
 
Yeah, I'd like to add in China, Italy, Spain, France, Canada, Turkey, Finland, Austria and Poland. Are there any generic units I can use for those? Also, if you can, please let me know how I can rename extensions in Windows XP. The luxury of having WinFile is gone, and I no longer know how to do this. Thanks, again.
 
As to WinXP I don't know.

As for adding generic units there are none really. Pic a civ that is close and use their units. China can use Japans and Canada can use Britains. Not accurate but close. I will add a few civilizations in the next version.
 
Hey, it's me again. Could you upload the mod on civfanatics servers? Also, could you tell me how I could give civ units to civs I just created? Thanks.
 
i didnt play the mod yet, but it looks interesting indeed.

however, the name is 'Einstein' and not 'Einstien'

no offense, though :)
 
In the game it is spelt correctly. I think. :confused:
 
there are to few civs, and in this mod, it was the first time the computer realy used airplanes, that kiked my ship batt...

i loved the screenshots you maied in your site...
and why the civs entry is empty.

but anyway, this is the greatest mod i have ever played, exapt for that that there are to few civs and units.
 
Originally posted by Propaganda
Hey, it's me again. Could you upload the mod on civfanatics servers? Also, could you tell me how I could give civ units to civs I just created? Thanks.


Would be appreciated, having no luck dowloading it from your site! Im not good with computers so if you could upload it on Civfanatics server that would rock!!

The mod looks great so Im dying to play it!!!:cool: :cool:
 
Originally posted by NoS
As for adding generic units there are none really. Pic a civ that is close and use their units. China can use Japans

thats not a good idea imo... considering the state of the chinese army at that time compared to the japanese army...
 
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