MELIKILLER1 - The AI Cattle Farmers

aggie: indeed, but I fear it is throwing money out the window. we can really use the cash to speed along a few town improvements I'd say. And I bet you the Ais will go fro Republic!
 
So you suggest to revolt, enter Monarchy, revolt and then enter Republic??? That's a waste in my book :p Monarchy is fine for always war games or when we have a lot of units. To me Repbulic is by far the best government in the rest of the cases.
 
I see no point in ligering in despo forever wwaiting for republic. but if you really do not want to go to monarchy - well, then we can research republic at max and use the leader for something else but the Great Library - e.g. keep him for a later wonder
 
OK, I don't mind a monarchy government at all. But let's then really profit from it and get us a huge army :)

EDIT: We are discussing Monarchy and Republic while Republic can be researched immediately and we don't know a tech required for Monarchy. That must be the deciding factor to choose Republic ;)
 
Looking at the save right now but....

I actually believe a min science gamble on Republic could reap rewards in your case : Emperor AIs, continents with no contact, 2 AIs seriosuly hurt, Polytheism not even discovered...

In any case it wouldn't cost you anything and could reap great rewards.

The other possibility would go for Poly at max which would cost you around 200g but could net you currency or construction to throw you into Middle Age and trade your free tech for Republic.

EDIT : having now looked at the save I actually am sure that if you follow my plan of going to Poly at max (only 9 turns), by the time you will be in Middle Age, Republic will not be discovered :D

Since you only have 3 half decent AIs on your continent, waiting for TGL to deliver might be quite long...
 
My tuppence,

I believe that after Literature we should go for max Philosophy.
Get TGL (either Leader or Leipzig)
Mop up England and Vikings and ready for push south.
This is about as far as we need look in the next few turns.

The best laid plans rarely survive the first encounter.

If you wanna look long term then I would say mad TGL inspired rush to Cavs and then the eradication of the rest of the planet.

Or if you wanna be boring push to Knights, clear our continent, build markets, banks and stockmarkets and rush for the SS.

Melifluous
 
eric - nice warmongering and pointystick diplo :D Getting philosophy was a nice extra that I didn't expect we'd get (thank-you Ragnor for researching that for us), it means we can research republic straight after lit and go to a nice government asap.
Entertainers being on - not so nice! ;) I'm guessing them being on was just an oversight as neither they nor the lux slider is needed at all. (Just in case your unsure of the mechanics you can have up to half your population as unhappy citizens without it causing unrest.) I highly recomend installing a 'happy-face' mod if you haven't got one already, it makes checking happiness about 1000% easier than without. With one installed you can tell pretty much at a glance in either the city screen or F1 whether a city has more than half unhappy or not.


preturn (410bc)

Do some micromanagement to tweak a few extra commerce out of some cities by swapping worked tiles around. I also turn the science slider down one notch to still get lit in 3 and save us 3 gpt (now at -10gpt). We have quite a few cities at max population, as soon as they finish their current builds I will pop workers. I check out the worker stack next to Reykjavic and find they are mining the plains, it wouldn't be useful for quite a while so I cancel the orders to free them up for roading projects. Most of our workers are working singly or in pairs scattered about, I tend to think they are better working in gangs as they complete tasks quicker and you get the use of the worked tile sooner but that is just my personal preference. They also seem to be mainly working away from the core whilst we have a lot of unroaded tiles being used in our key cities, we should prioritise getting every worked tile in the core roaded as it will give us the most return per commerce generated.
Looking in more detail at worker tasks and what needs doing I realise one very good reason we should have taken London... water supply! Dam... we should have realised this before but taking London would have been a great asset as we could have started irrigating the empire.
Change builds in a few all hill/mount coastal cities to harbours so they can grow asap. Move horses out of hastings in case of flip. Build embassies with china, aztecs and spain. I notice china's capitol has a settler waiting to pop but won't have the required 3 pop for 4 turns... silly silly ai :lol:


IT- galley just north of bremen fends off a barb galley attack. hastings builds warrior-I set it to worker in 5 (it'll actually take 6 as it won't grow till 6 but we need workers desperately so what the hey.)


1 (390bc) - set sci slider down another notch to still get lit in 2 and save 7gpt (now at -3gpt). Several spears automove this turn.
This is totally up for discussion but units being on automove is a big no-no in my book... in this case it is of no consequence but in SG's I think units should only be be moved as far as they can in that one turn, setting a movement order that carries on to the next turn is dangerous enough in your own game as it means you can't react to what has happened inbetween turns. Doing it so that it carries on into the next persons turn means they get a surprise - I may have needed or planned for that unit to do something else ;) If I'm the only one who thinks this I'll shut-up though...
Do some boring mm to squeeze a commerce or two extra.

IT- Hamburger builds horse->worker, Berlin builds horse->worker

2 (370bc) - set sci slider down again to get lit in 1 and save us 5gpt (now at +2gpt). more mm. Sell map around for china:3 spain:3 aztecs:9 england:14 vikes:18 and china again for 2 = 46gold.

IT- research lit, set to republic. berlin builds worker --> library. Bergen barracks--> worker. Hamburger worker--> TGL. Hannover worker --> worker.

3 (350bc) - set research to max, republic in 21 @ -15gpt. we have 754 gold and after we rush TGL I will sell lit for some cash too. change a few builds to libs. rush TGL in hamburger.

TGL.jpg


IT- trondheim lib --> worker. Hamburger TGL --> lib.

4 (330bc) - sell lit to china for 212 +map, sell to vikes for 108. sell map around for pennies. mm a bit.

IT - begern worker --> lib.

5 (310bc) - roadbuilding has increased commerce and shaved a turn off research :) I move a couple of workers into english territory hoping they can irrigate a couple of tiles up to our border without being kicked out...

I got to go now... rest to come later :)

comments advice etc welcome ;)... one question, we can see pretty much the whole coastline now and there's no easy link to another continent - should I try suicide galleys for contact??


310_bc_empire.jpg
 
Suicide galleys can be incredibly effective & mean we'll be able to start on cathedrals, universities and the like that much sooner - I don't know if the Lighthouse has been built yet (in which case contact would probably come soon, if it's at all possible without Navigation) but early contacts can only help us (particularly if we can keep the AIs separated until navigation to slow down research).

I always think they're a bit of an explouit but I want to win, too :).
 
send our first suicide galley on its merry way :)

IT - notts worker --> worker. frankfurt lib --> worker.


6 (290bc) - hawk map around for loose change. china has construction but I can't see any other ai buying it for a while :( hopefully someone will research poly or currency and trade it with them. our single suicide galley is still going strong :)

IT - berlin lib --> worker. Reykjavik worker --> worker. Hastings worker --> lib. Hannover worker --> lib.


7 (270bc) - suicide galley spies coast!! *crosses fingers it survives the next turn*


270bc_galley_spies_coast.jpg


IT - trondheim worker --> courthouse. Berlin worker --> horsie. Konigsberg lib --> worker. Frankfurt worker --> courthouse. Hamburger lib --> granary. cologne galley --> worker. our brave suicide galley sinks :cry:


8 (250bc) - send second galley in direction of t'other place. (at least we know where to go now)

IT - nurnberg harbour --> lib. Stuttgart worker --> lib.

9 (230bc) - just mm... *yawn*


IT - konigsberg worker --> horsie.

10 (210bc) - we have got irrigation to our border! :D (don't know why i thought our workers would get kicked... as them not being kicked is well known for resource denial stuff... brainfart.) At last we can start irrigating up into our lands.

We have republic in 9 turns at -22gpt (it's gone up and down because i keep building workers and losing a worked tile for a turn) and 965gold in the treasury.

Our second suicide galley is also in sight of the alien coast now... if it survives this turn it will reach land next go, good luck! The horsie builds are just because we have run out of stuff to do, if we get contact we will presumably get construction and maybe more from TGL once we have sold contacts and can change to aqueducts/markets etc.

[EDIT: forget to post the save? me? never happen...]

The Save _210bc
 
Aggie, of course! ;)

Jack - I have been lazy and not checked diplo for a few turns so you might want to make sure you do that straight away :) If we do get contact with our suicide galley then you get to do a mega-bonanza trading round :D
Our peace with the english and vikes expire during your turn too... some people get all the fun!
 
Got the save :) Hmmm, I see that we only have 8 turns to go for the Palace. We may have to slow that build down. But all in due time. When that suicide galley turns out to be a succes, we may just be able to switch to the wonder :)

EDIT: I approve the choice for Republic, but that may be obvious after my previous posts :D Maybe time will prove me wrong, but I doubt it ;)
 
Gargh - earlier post rejected for too many smilies :mad:

IHT: Diplo check reveals we will have construction next turn - the shameless Vikings come up to offer it for 740 gold !

190 BC (1) Do some roading - Construction comes in and aqueducts are started here and there. This is good:

MK_land-ho.jpg


170 BC (2) Meet:
Cleo - Philosophy & Worldmap buy contact with the Russians & Celts +tm + 30 gold
Brennus - Philo & WM buy contact with the Greeks, Americans, Romans +tm + 82 gold
Caesar - Philo & Construction buy the full WM
Abe - Philo buys us tm+52 gold
Alex - Philo gets us tm+40 gold
Cathy - Philo gets us wm+6 gold.

We still have a monopoly on literature, and none of the AIs on our continent got the worldmap or any contacts as they simply couldn't pay enough.
The AI continent is somewhat rich in cattle, but not obscenely so.

150 BC (3) Polytheism comes in, only the Celts have currency and only the Americans have monarchy.

130 BC (4) An Aztec archer enters our lands next to empty Hastings - and I can't order him out ??

MK1_Aztecsneaks.jpg


I declare war and kill the archer just in case. Trade the WM around to the other continent for another 30 gold - our galley is exploring islands to the north there.

110 BC (5) Scandinavia and England are served with termination notices. Sir Killsalot dies but London is ours. Spot 2 Elite Jags - this could be trouble !

90 BC (6) Aarhus falls and :

MK1_vikings_dead.jpg


The Vikings miraculously got their hands on 100 gold but it's ours now :). The nice thing about our new acquisitions is our Palace prebuild will last 14 more turns !

70 BC (7) The irrigation line reaches Heidelberg. The two elite jags moving on the plains eat 2 horses before dying.......... Make another 25 gold from map sales.

50 BC (8) The Republic comes in, science turned off. MY combat luck continues to be awful as an elite horse dies to a warrior in a forest. Two reg jags are bumped off.
I am going to wait with revolting until we get the Hanging Gardens.

30 BC (9) Aztecs finally get round to killing our forward observer. Sell the wm around for 25 gold.

10 BC (10) Lose another horse to a warrior :rolleyes: Advance on York. The Aztecs don't want to talk yet - perhaps we should stir up the Chinese & Spanish against them ?
Most civs on the other continent have literature, I sell it for 30 gold to the Egyptians.

Some points for the next player:
- I haven't built embassies on the other continent yet - they cost over a 100 gold apiece and we may be able to use our cash for rushing instead - the other continent is going to die anyway ;).
- No-one on our continent has any contacts, or the full worldmap.
- We have a monopoly on The Republic
- One worker group near Heidelberg got split up - it consists of 2 workers and 2 slaves now, while the equivalent of 4 workers is necessary for irrigation. Please fix
- Colossea currently in production are market prebuilds.
- We can do with some swords/MedInfs once we get them to fight our way across the jungle - the horses simply aren't much good there.
- We have 1315 gold in the treasury and are making 55gpt in despo - enjoy !

the save
 
hehe,

Jungle dont even cover it.
If we want to go for China, then there are SOME mountains between. OK So maybe galleys aint such a bad idea. Once we get Knights maybe we could ferry some around?

Notes for next player.

1) Obvious but DONT buy any tech. Currency and Monarchy are available.

2) Our Palace MUST move. We cannot irrigate to our current Capital. Beijing may work well.

Notes for all.

1) Once we get to the MA, I suggest we add a NON-TRADING rule to our game to prevent too easy a win. This would mean that we could no longer accept ANYTHING from the AI EVER. We can make trades with the AI but it will involve us GIVING the AI stuff at worst or doing no trade otherwise.

Notes for mapmakers.

1) If you are gonna give the AI lots of cows, separate them with 1 tile coast ;)

Melifluous

PS. This game is won.
I want y'all to think about MK2
 
We could try some fun stuff - how about declaring war on some AI on the other continent and sign some alliances ? As it is the AIs there all have few cities so none of them will be strong - we should make sure some of them are destroyed so as to make them stronger. I think the Celts stand the best chance of becoming a big civ, or maybe the Americans. The Romans don't seem to have iron so we might want to make sure they're bumped off pretty soon too, and the Russians are pathetic.

Re MK2 - how about AWD ? :D
 
AWD?

You mean AW - Deity? You sick little puppy.

nice thought though, cant remember the variant but how about
"You must be at war with at least 50% of the civs you know on Deity"

OK. Maybe I just made that up.

Melifluous

PS. Jack why aint you on MSN?
 
on trading - it's interesting to see how others do stuff, I would have done it differently and traded the communications first. The AI pay a lot for communications and as we have TGL it would be good for the AI to know all the other AI imo.

Meli, we can irrigate to our capitol! We have to found a city on the hill 1W 1SW of berlin to irrigate through then disband it. Fiddly but very doable :) We should of course move the capitol at some point anyway as it's right next to the FP atm... just as long as we rush or build it and NOT jump it ;)

I agree with jack, let's have some fun with this one now. We couldn't lose if we tried... If we want some kind of challenge/fun why don't we adopt a civ on the other continent and nurse it to be a real superpower? if only we could gift units... we could still deliver slaves to it, go capture an empire and gift it to them etc. Or something... as it is it won't be long till we own our continent, then not too long till cav. We could no doubt finish this one without even seeing our beloved panzers in action if we get to it.

And I still say bollox to swords/MI and other slow units :p horses/knights/cav work just fine in jungle - they travel as quick as the slow ones do in it and still get to retreat in combat... and when we break out of jungle they can use their full movement again. If you have the option (which we do) then it is always preferable to build fast units over slow imho (it's not really that humble an opinion actually... ;) deep down we all know fast units rule)

next game... I will put my thinking hat on. There are always xCC options as well as AW options. A tailor made map would be good too imo... not to boost us but to provide an interesting as well as challenging scenario. I am tempted to offer a map myself but I want to play! Hmm... who do we know who could make us a really good map but wouldn't want to play?? (wonders if sky would be up for it.... :D)
 
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