Anyone planning on doing a Mercantile/Scientific city state mod? We have city states that give food, culture, and military units... why not gold and beakers? Does anyone see a problem from adding these types of city states (I know that gold is used to increase CS relations... so a Mercantile CS that gives gold might be a bit tricky)? What kind of "missions" should these types of city states request? Any other types of city states I'm missing that might be good additions to the game? Thanks, Joseph PS: Depending how complicated modding city states is... I might be able to do it myself, although I'd need help with all the art-related stuff.