Dairuka said:On Monarch Difficulty, I've never once seen a trade route go higher than 10 gold. That includes Foreign Trade Routes.
niffweed17 said:mercantilism can be an extremely useful civic during the mid-game. however, it is quickly outdistanced by state property (i know, yell at me for being communist). however, state property allows one thing which no other economic civic can do: increased growth.
I think Mercantilism merely removes the specialist cap in the city. You still have to choose which ones you want.glen55 said:Could somebody answer that question about whether specialists get added automatically from mercantilism and/or other free-specialist techs and buildings?
calyth said:I think Mercantilism merely removes the specialist cap in the city. You still have to choose which ones you want.
Dairuka said:During the Industrial Age, I like to speed up production of all the vast number of buildings and wonders you get around this time by bringing up State Property, and pumping out workshops and watermills.
When I hit the Mid Modern Age, and get Biology, I convert all of the workshops into Farms, and pick up Enviromentalism. {This is if I have health related issues.}
Then bam, 30 population cities with all the amenities. So yes, State Property does encourage growth.
The trick to using the civics properly is to not sit on one throughout the entire game. There is no, "Best Civic", only a, "Niche Civic", which is perfect for a certain time. Mercantilism is one of those civics. State Property is one of those civics. Even Enviromentalism is one of those civics.
Free Trade is something which is always useful, but that does not make it the best.