Mercenaries (Modular)

I'm using this with Legends of Revolutions and when loading I'm getting UNIT_MODERN_ARMOR in info class wass incorrect. Mercenaries_CIV4UnitArtStyleTypeInfos.xml, I checked all the tags, paths, etc.. and everything seems correct. Any ideas on what's causing that?

HUH, i just tried it and it loads fine for me?:crazyeye:
 
IIRC, Modern Armor was renamed Main Battle tank in the Wolfshanze mod. It may have been relabeled in the xml, so check the unitinfos for LoR.
 
IIRC, Modern Armor was renamed Main Battle tank in the Wolfshanze mod. It may have been relabeled in the xml, so check the unitinfos for LoR.

Now that could be i didnt read where he was using the LoR stuff, sorry.
 
Download is broken for mercenary, lizards clans, America and star wars civ's. Please upload again.:D
 
thank you so much. Love your work, I have been using your civs to make some great scenarios for myself. I have also started to dabble in placing new units into your civs. I am an absolute noob and have spent all day working out how to replace the marine unit for your union civ with an alien unit i downloaded. I have finally succeeded in getting it to take the place of the marine but i have one last problem i cant work out.

I cant seem to get the alien unit to use the marine button on the interface, it just has nothing there. In the civopedia when you click on marine it comes up with the Button in the top right corner but no info or 3d view of the unit.

How would i get my alien unit to have its button work properly on the UI and how to get it to display in the civopedia. I noticed that the other union units work fine, eg, the union archer links to the normal archer civopedia info and the archer button works properly on the UI.

Also, how can i stop my next war mod from loading the standard civs. I want to save on loading time by only having the mod load the custom civs i have put in.
 
thank you so much. Love your work, I have been using your civs to make some great scenarios for myself. I have also started to dabble in placing new units into your civs. I am an absolute noob and have spent all day working out how to replace the marine unit for your union civ with an alien unit i downloaded. I have finally succeeded in getting it to take the place of the marine but i have one last problem i cant work out.

I cant seem to get the alien unit to use the marine button on the interface, it just has nothing there. In the civopedia when you click on marine it comes up with the Button in the top right corner but no info or 3d view of the unit.

How would i get my alien unit to have its button work properly on the UI and how to get it to display in the civopedia. I noticed that the other union units work fine, eg, the union archer links to the normal archer civopedia info and the archer button works properly on the UI.


Also, how can i stop my next war mod from loading the standard civs. I want to save on loading time by only having the mod load the custom civs i have put in.

Send me a copy of what you want changed and i will take a look ok.
 
Ok. Here is your union civ that i have been experimenting on. I had it installed as a modular civ with next war.

What i was attempting to do was simply have the alien trooper take the place of the standard marine unit, for the union.

Everything is good except for getting it to use the marines civopedia info, with the alien unit in the 3d view and for the alien to have the marines button on on the UI.

I have zero modding ability. Until today i never even considered doing anything like this.

What im aiming to do, in the long run, is take all of your fantasy modular civs and give them some future units, e.g. some big cyber ogres or mech demons to take the place of the assault mech. I want to bring the fantasy civs into the future so even at the end of the tech tree all of them still have a unique look instead of every1 having the same clones, cyborgs and mechs.

And also, how can i get the next war mod to only load the modular civs i have installed and not load the standard ones?
 

Attachments

Ok. Here is your union civ that i have been experimenting on. I had it installed as a modular civ with next war.

What i was attempting to do was simply have the alien trooper take the place of the standard marine unit, for the union.

Everything is good except for getting it to use the marines civopedia info, with the alien unit in the 3d view and for the alien to have the marines button on on the UI.

I have zero modding ability. Until today i never even considered doing anything like this.

What im aiming to do, in the long run, is take all of your fantasy modular civs and give them some future units, e.g. some big cyber ogres or mech demons to take the place of the assault mech. I want to bring the fantasy civs into the future so even at the end of the tech tree all of them still have a unique look instead of every1 having the same clones, cyborgs and mechs.

And also, how can i get the next war mod to only load the modular civs i have installed and not load the standard ones?

OK try this one out.

As far as getting the other civ(s) to play or not, you have two options, take the civs for YOU out but let the AI play them or both take them out completely:

Before:

Spoiler :
Code:
<CivilizationInfo>
			<Type>CIVILIZATION_AMERICA</Type>
			<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
			<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_ANGLO_AMERICA</ArtStyleType>
			<UnitArtStyleType>UNIT_ARTSTYLE_AMERICAN</UnitArtStyleType>
			<bPlayable>1</bPlayable>
			<bAIPlayable>1</bAIPlayable>

After (both taken out)

Spoiler :
Code:
<CivilizationInfo>
			<Type>CIVILIZATION_AMERICA</Type>
			<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
			<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_ANGLO_AMERICA</ArtStyleType>
			<UnitArtStyleType>UNIT_ARTSTYLE_AMERICAN</UnitArtStyleType>
			[B]<bPlayable>0</bPlayable>
			<bAIPlayable>0</bAIPlayable>[/B]
 
hmmm, nope. I still cant get the unit to link with the marine pedia info. Pedia page just displays the button pic. And When playing the game, it still has no button at the bottom of the screen. But if i click on the settler, then click on the alien marine, it will display the marine stats in the stats box but the settler button still remains.

How did you get your union units to link to the civpedia info and have theree buttons working during plaay?
 
hmmm, nope. I still cant get the unit to link with the marine pedia info. Pedia page just displays the button pic. And When playing the game, it still has no button at the bottom of the screen. But if i click on the settler, then click on the alien marine, it will display the marine stats in the stats box but the settler button still remains.

How did you get your union units to link to the civpedia info and have theree buttons working during plaay?

Send me a whole copy of what you have once:crazyeye:
 
I love the "technical" unit would be a great Modern UU for an African or Pacific Island Civilization. Thanks for all your hard work on our behalf strategyonly
On almost every one of your mod thread pages you reply to questions of how to get the mod to work. Usually more basic than crossclaytons above query, more like what folder do I put this in.
I suggest that you could help a lot of these folks with a link in your sig. to a definitive article on where to install your lovely modular goodies. That would save you a lot of retyping and allow all your fans to potentially access basic help in getting your mods up and running quicker.
Thanks once again for a great mod once I upgrade to BTS I am combining parts of your Mods for an Africa Game. Unless someone beats me too it.
 
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