MasterGeese
Chieftain
- Joined
- Jul 27, 2013
- Messages
- 4
Mercenaries are a way to "rent" a military force, when you don't have the time or the ability to build one of your own.
You'll be able to rent mercenaries from other civs and from city states, but first let's focus on other civs. There will be an "Armies" tab in the diplomacy screen, like there is now for cities, resources, etc. There will be a list of all the military units that civ controls, and you can pick and choose what kind of units and how many you want, and they can be traded away just like any other asset. Units can be loaned for 30 turn intervals. If you renew the deal, the units will continue fighting in the same spot like nothing happened. Else, they will disappear and start heading back to the other civ. Once the trade goes through, the units will appear in your city nearest to that civ after 3 turns.
If another civ asks for your units, you may pick (via the gift-box system you use to gift units to city states) exactly which units you send to another civ, provided it meets the number of soldiers the other civ asked for.
While under your control, mercenaries cost double the unit maintenance of units you built yourself, to discourage overuse of this feature. If you declare war against the civ you borrowed armies from, the units will immediately leave your territory and appear back in the original civ's territory immediately, to prevent asking another civ for units then attacking them while they're in transit.
City states have a similar system of renting units, and the cost decreases significantly if you are friends or allied with that city state. (probably 25% less cost for friends, 50% less cost for allies.) Militaristic city states give a 50% discount for friendship, and if you are allies you can rent units from them for free! Remember though that they still cost double unit maintenance.
There will be a diplo penalty for loaning units to a civ's enemy. For instance, if I'm France, and England and Germany are warring, Germany may ask me for units. If I accept, I'll incur a diplo penalty to England for "aiding her enemies", though not nearly as much of a penalty for warring with her directly. The penalty will be roughly equal to declaring a DoF with Germany.
I'm thinking that this system would offer an incentive for some otherwise peaceful civs to build up armies, and adding another layer of depth to diplomacy in this game, which could always use some help.
You'll be able to rent mercenaries from other civs and from city states, but first let's focus on other civs. There will be an "Armies" tab in the diplomacy screen, like there is now for cities, resources, etc. There will be a list of all the military units that civ controls, and you can pick and choose what kind of units and how many you want, and they can be traded away just like any other asset. Units can be loaned for 30 turn intervals. If you renew the deal, the units will continue fighting in the same spot like nothing happened. Else, they will disappear and start heading back to the other civ. Once the trade goes through, the units will appear in your city nearest to that civ after 3 turns.
If another civ asks for your units, you may pick (via the gift-box system you use to gift units to city states) exactly which units you send to another civ, provided it meets the number of soldiers the other civ asked for.
While under your control, mercenaries cost double the unit maintenance of units you built yourself, to discourage overuse of this feature. If you declare war against the civ you borrowed armies from, the units will immediately leave your territory and appear back in the original civ's territory immediately, to prevent asking another civ for units then attacking them while they're in transit.
City states have a similar system of renting units, and the cost decreases significantly if you are friends or allied with that city state. (probably 25% less cost for friends, 50% less cost for allies.) Militaristic city states give a 50% discount for friendship, and if you are allies you can rent units from them for free! Remember though that they still cost double unit maintenance.
There will be a diplo penalty for loaning units to a civ's enemy. For instance, if I'm France, and England and Germany are warring, Germany may ask me for units. If I accept, I'll incur a diplo penalty to England for "aiding her enemies", though not nearly as much of a penalty for warring with her directly. The penalty will be roughly equal to declaring a DoF with Germany.
I'm thinking that this system would offer an incentive for some otherwise peaceful civs to build up armies, and adding another layer of depth to diplomacy in this game, which could always use some help.