Mercurian Semi-cheat? help

ClasuSiosa

Thespian of the Sword
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Is there a way "Cheating" or otherwise for me to gift all my Lurchip cities/resources to the Murcreans then become them?


Moderator Action: Fixed thread title.
 
No.

However, when you switch to the Mercurians you will be allied to your former civilization, so those things don't go to a complete waste.

What you can do is prepare the city in which you build the Mercurian Gate, before you complete that construction, so that when you take over that city it will be as good as possible. One common tactic in this regard is to use the Luchuirp worldspell to create Golden Hammers, and then use those hammers in the city where you will build the Gate. Any Great Engineers you get can then also be settled in that city. This will speed the rate at which you complete the Mercurian Gate once you start building it, and also will give you a very good production bonus in that city after you switch, to help you build units and settlers so that you can expand. (Some things, such as wonders, won't function as expected if built in a city which then changes ownership, so either steer clear of those or use trial-and-error to figure out what works and what doesn't.)
 
The great library is ok right???

Thanks for the info. Will most likely do the golden hammer thing.

Is there a way to force the former me (AI) to vassel/give me cities/resources?
Is there a way to get around the auto ally and go to war with my summoner?
Will I gain any units I put in the city at the time of summoning? Including Heros/UUs?
And finaly is my Lurchip unique building wasted?

Oh, and as the Murcrians can I found and convert (on the same turn) to the Ashen Veil?
And then spread AV to my other cities and on the same turn start building the AV temple, thus unlocking the AV UUs/Heros?
 
The great library is ok right???
I don't know exactly which ones work correctly and which ones don't. I suspect that the Great Library does, because I think the ones that don't work right are the ones that grant free buildings. I'm not sure though, so you'll just have to try it and see.
And finaly is my Lurchip unique building wasted?
The Luchuirp have several unique buildings, and iirc they all relate to Golems, which the Mercurians can't build, so I believe that they would be a waste.

Is there a way to force the former me (AI) to vassel/give me cities/resources?
Your ally will not give you cities, nor can you make them your vassal. Actually, having them as an ally is better than having them as a vassal, so the point of that escapes me - but even if there was a reason to do it, you can't. As for resources, you can trade resources or request them as gifts. Your ally will almost certainly have a very good relation with you, and so is likely to give you very favorable trades or even outright gifts of resources if you ask. Also, because they are your ally, they will even consider requests to trade/gift resources of which they only have a single source.

Is there a way to get around the auto ally and go to war with my summoner?
No. The alliance is permanent. If you want to betray your summoning civ, summon the Infernals. They are evil and so do things like that.

Will I gain any units I put in the city at the time of summoning? Including Heros/UUs?
No, only the city passes over. You can't take much with you, which is a reason that strategies involving summoning the Mercurians (and the Infernals) generally attempt to make the switch quickly.

The Mercurians get free Angels when units that follow Order, Empyrean, or Runes of Kilmorph die, and so generally have no need for another source of units. Angels are quite good, and under the right circumstances the Mercurians will have a steady stream of them. Oh, and the Angel you get starts with as much xp as the unit that died had at the time of its death.

Oh, and as the Murcrians can I found and convert (on the same turn) to the Ashen Veil?
And then spread AV to my other cities and on the same turn start building the AV temple, thus unlocking the AV UUs/Heros?
I don't know if you can found AV, nor do I know if you can convert to it. I do know that AV is automatically removed from any Mercurian city, but I'm not sure if that affects the Holy City. I suspect that the Mercurians are blocked from adoping AV in the same way that the Infernals are blocked from adopting any non-AV religion. Even if you could adopt AV you would only be able to have at most one city with your state religion, so I'm not sure it would be a particularly good choice.
 
Is there a way to force the former me (AI) to vassel/give me cities/resources?

They are usually pretty generous but they do draw the line somewhere, I just can't tell you where.

Is there a way to get around the auto ally and go to war with my summoner?

Why would you want to? They win, you win.

Will I gain any units I put in the city at the time of summoning? Including Heros/UUs?

No. The newly summoned Basium will have his own small cadre of units.

And finaly is my Lurchip unique building wasted?

A summer palace would presumably be lost. A blasting chamber would be lost or wasted. A national epic or heroic epic might stay but would probably go. A world wonder would stay.

Oh, and as the Murcrians can I found and convert (on the same turn) to the Ashen Veil?

Sometimes an AI Basium gets a first turn ahead of you so you might not get the chance. Changing to AV is possible later but it's counterproductive. All the good units that die become your angels so why would you want to make evil units?
 
The way the Great Library works is strange in a team game.

If the the Luchuirp build the Great Library in the same city that the Mercurians get then the GPPs from the wonder and the free specialist go to the Mercurians, but the +1 :science: bonus stays with the Luchuirp and the Mercurians don't get it. This puzzled me for a long time in my game.

In my game I put all 4 golden hammers in the city I was giving to the Mercurians. They and the Great Library produced 2 or three GPs which I settled. I then took over the Mercurians and their GPP pool was reset to zero so I generated another lot of cheap engineers and sages.

The Luchuirp will give you just about any resources it has including all its starting mana. It will help you research whatever you want it to.

But I found the AI very stupid at managing its tiles in my game. I left it with 3 good cities size 10 or so and plenty of chain irrigated farms. It turned lots of the farms to workshops and starved the cities down to size 6. It built loads of wood golems and when we were at war it did nothing useful, so I got no angels from its losses.

You don't get any Luchuirp units for the Mercurians, but you do gain Basium and a few angels plus all the techs already researched.

Not sure about Ashen Veil. The Mercurians have special rules for it and it will be purged from their cities. You'll have to experiment with the worldbuilder.
 
They are usually pretty generous but they do draw the line somewhere, I just can't tell you where.


A summer palace would presumably be lost. A blasting chamber would be lost or wasted. A national epic or heroic epic might stay but would probably go. A world wonder would stay.

I'm almost positive that national wonders are lost, so it is a bad idea - not only don't the Mercurians get them, but the ally loses them also.

Best wishes,

Breunor
 
Thanks for all the info.

I shall be leaving the Lurchip with 2 mana nodes, 2 Iron, Copper lots of other resources, 13+ Cities, their Hero, Leaves HC, and almost 1/2 a continant, so i hope they do something with it.

I do have an idea for converting to AV, i dont know why I want to but if it works i shall post here.

Thanks again.

and of course any more input would be apreciated. Im kind a noob at FfH.
 
I am about to swich (finaly). But i am wondering, if i work on a wonder in the Gate city, do i still have the progress for those wonders once i switch?

And how do i drop the hammers? do i have to disband the unit? i dont see a "spell" to drop it.
 
I am about to swich (finaly). But i am wondering, if i work on a wonder in the Gate city, do i still have the progress for those wonders once i switch?
No, you lose all production progress in the city.

And how do i drop the hammers? do i have to disband the unit? i dont see a "spell" to drop it.
To drop a hammer you have to delete the unit holding it. Have a throwaway unit (like an unpromoted Warrior or a Hawk) take the hammer, move into the city where you want to settle it, and then delete the unit. The hammer will appear in the tile, and when you select it you'll be able to settle it in the city.
 
holy cities are very good for the Mercurian economy -- especially Order, as you get the Law mana too.
 
Well Darn. I was hoping to save up for wonders so my home country couldnt beat me to them...
Oh well.

Thanks for the method for the Hammers.
1 more question: Is there a way to turn a setteld hammer back into the equipment?

Thanks again.
 
A couple more...

Do i keep my, Maps, Contacts, Gold, State Religion, and if my home civ is at war when i shift will i (post shift) still be at war?
 
A couple more...

Do i keep my, Maps, Contacts, Gold, State Religion, and if my home civ is at war when i shift will i (post shift) still be at war?

Maps, yes. Contacts, yes. War, I believe so. Gold and everything else, no. You get to choose a state religion. When the Mercurians are my ally, I often hope they'll pick a religion other than mine and build that religion's heroes, but they tend not to.

If you need heroes, might consider Empy or Esus.

Also, note that the Mercurian capital provides Iron, I think, which is good, but one less mana type.
 
You will be allied to your former civilization, and so automatically share your map, contacts, and war status. There's no way not to be at war with a civ at war with your ally.
 
Ok, i was hoping to get my home civ at war with a few good civs so to get a lot a angels, without myself being at war. Oh well...

Thanks, shall hopfully switch tonight/tomarrow.
 
Don't worry about war as Mercurians. Check the war weariness effects of the Gate and of your Capital.
 
dont forget to delete ALL YOUR lurchuirp units 1 turn before summoning basium.

Barbs will take over defenseless golem cities and you'll get rid of your annoying and useless ally.

Of course, take "new barb cities" later back.
 
Barbs will take over defenseless golem cities and you'll get rid of your annoying and useless ally.

Play on a high difficulty and you'll find that your ally is not useless as it'll get the same AI bonuses as your opponents. If you've fashioned a strong economy with good city development then there's no reason why the old nation can't be good enough to win on its own with you watching.
 
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