JosEPh_II
TBS WarLord
@satrapper,
Once the religion cluster of Poly/Mono/Buddh/Confusc/ gets some treatment in the tech tree, and the inclusion of course of K-Mod the balance should not be too bad.
As with any mod over time you figure out what combos give results that you the player wants. But that of course does not mean the AI can do it. In the old days RoM1.03 still suffered from a lackadaisical AI like all Mods did back in 2007/2008. But with K-Mod merged in the old AI "faults/bugs" are disappearing and a much better foe is present. So I expect a tougher game now than I did back then.
@jt
The Jungle Camp taking away 1 hammer was an Afforess inclusion that I did not want (it's what he had done to vincentz JC in AND) as it weakens the JC. And later in the game the AI will chop down all the Jungle tiles, even if there is a JC there, in favor of Farms. The AI will need to be watched for building only Farms and cottages iirc, that was a weakness for the original version. I don't know without more playtime if this holds true or if the K-mod will rectify it.
So far I've really had to watch my unhealthiness and unhappiness in my capital city early game. In the savegame I posted with the 0.7 changes I had 6 angry citizens at one point in a 13 pop city. And I really didn't have a good way to get them back to work.
With version 0.8 I had to start a new game because it wouldn't play the 0.7 (2025BC save game).
That 303 start up error from the Main BtS screen for Load Game under single player, I'm think that has to do with the 3.19 Official patch. Although my original RoM1.03 and 1.03Ext don't have this problem. Maybe it's because KROME has a custom .DLL now from K-Mod and RoM didn't?
JosEPh
Once the religion cluster of Poly/Mono/Buddh/Confusc/ gets some treatment in the tech tree, and the inclusion of course of K-Mod the balance should not be too bad.
As with any mod over time you figure out what combos give results that you the player wants. But that of course does not mean the AI can do it. In the old days RoM1.03 still suffered from a lackadaisical AI like all Mods did back in 2007/2008. But with K-Mod merged in the old AI "faults/bugs" are disappearing and a much better foe is present. So I expect a tougher game now than I did back then.
@jt
The Jungle Camp taking away 1 hammer was an Afforess inclusion that I did not want (it's what he had done to vincentz JC in AND) as it weakens the JC. And later in the game the AI will chop down all the Jungle tiles, even if there is a JC there, in favor of Farms. The AI will need to be watched for building only Farms and cottages iirc, that was a weakness for the original version. I don't know without more playtime if this holds true or if the K-mod will rectify it.
So far I've really had to watch my unhealthiness and unhappiness in my capital city early game. In the savegame I posted with the 0.7 changes I had 6 angry citizens at one point in a 13 pop city. And I really didn't have a good way to get them back to work.
With version 0.8 I had to start a new game because it wouldn't play the 0.7 (2025BC save game).
That 303 start up error from the Main BtS screen for Load Game under single player, I'm think that has to do with the 3.19 Official patch. Although my original RoM1.03 and 1.03Ext don't have this problem. Maybe it's because KROME has a custom .DLL now from K-Mod and RoM didn't?
JosEPh
