jt
hope the holiday is going well for you, sorry to pile a bit more potential work in your inbox
in pedia both resources and promotions dont display properly.
and that added unhealthiness for "civilization" that kiwi lifter mentioned above, that should actually be added healthiness i think (expansive trait)??
i would also like to echo kiwi's suggestion of hunting instead of fishing for native americans (also what about ritualism instead of agriculture too? it allows them to build totem poles straight away, might make them more attractive as an option. this is predicated on my very fuzzy supposition that farming wasn't a way of life for most NA tribes, please ignore if im talking out my ass).
on the celtic uu and ub both giving guerilla 1, i'm ambivalent, wouldnt mind if it was changed but you'll build plenty other units besides gallic warriors so it's not like it's a massive redundancy.
on the jaguars, i'd leave em as is, they don't need iron to build and if you play on earth maps (i do generally
) woodsman is a very useful promotion in south america.
on joseph's suggestion of bison: yes please! great shout for a resource (super for earth maps!)
tea also maybe? it is a pretty important commodity.
also: lemons? they give a food bonus. i get the +1 health for vitamin c versus scurvy and all that but who actually
eats lemons (shudder)!? perhaps oranges as a replacement?
@kiwi
i dunno about RoM but kmod certainly does have a modified religion mechanic, old rels can get booted out. read the changelog in the KROME folder, first entry at v1.03.
apols to all for long post