If jtanner28 doesn't mind I'm going to update this with the last k-mod version, as well as fix some of the remaining bugs.
@jtanner28:
There are multiple mods which require this code: fuel mods, food mods, ... essentially you will have to teach the AI when sending an unit through dangerous plots has sense and when returning and repairing (or resupply fuel in other mods) is recommended.
Seriously, disable it or just enable it for humans. If that makes sense.
Maybe Karadoc could help you, there is obviously interest in that code but no one has been able to do it yet... I think it can be done and even I consider to do it in the future but I'm currently busy with DoaNE mod for COL and I have no time for more...
Also if you need some help with the SDK just let me know.
@jtanner28:
The AI is not able to understand these things. I would suggest you to let this to be optional and ask some help about it or learn how the AI works really well first. Then try to code it.8.) Added the terrain Hardship mod. (need some work on this one. The hover text for terrain plots doesn't show how much damage the terrain does. I set it to 15% I think. It can be changed in the XML.)
There are multiple mods which require this code: fuel mods, food mods, ... essentially you will have to teach the AI when sending an unit through dangerous plots has sense and when returning and repairing (or resupply fuel in other mods) is recommended.
Seriously, disable it or just enable it for humans. If that makes sense.
Maybe Karadoc could help you, there is obviously interest in that code but no one has been able to do it yet... I think it can be done and even I consider to do it in the future but I'm currently busy with DoaNE mod for COL and I have no time for more...
Also if you need some help with the SDK just let me know.