Merging graphics: Textures are flickering

The_J

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Hi guys :).

I hope, somebody here can help me.

I'm sorry, if it's a noob-question, but i can't anything, what solves the problem.

I have a little problem with blender.
I wanted to merge 2 graphics, but it dosn't work right.
I've tried to merge a building with the normal farm-fields, this works.
But when load it, the textures of the fields are flickering.
If i assign the normal crops_i_u.nif (or some of the others) to a improvement, which dosn't use the plotLsystem.xml, the normal fields are flickering too -> so it's not my mistake.

What can i do to fix it?
What changes do i have to do?
Is it a problem with the xml?
Or can i fix it with blender?

I'm sure the experts here know, what to do :).

J
 
Are the textures of the object itself flickering, or the shadow underneath it? If the latter, I'd say put the shadow a bit lower in nifskope.
 
The textures shouldn't flicker on they own. At least i haven't seen it yet.
Most of the time flickering will be caused by overlaping faces - two planes in exactly the same position responding to lightning in a different way, due to screwy material - i.e. Alpha - settings.
 
:hmm: it seems, that you're right.
:confused: it's very confusing, that the normal farm-textures are flickering, when you use it in another way.
I've tried to lower the farm-fields -> they vanished.
I've put them a little bit up, and now it works. Okay, theoretically the fields are flying now...but you don't see it.

Thank you both.
Wouldn't have tried it without any help :).
 
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