snarzberry
Emperor
I've started to have second thoughts about the use of the free great person from Liberty when operating some kind of national college start game. Taking a great scientist or the great library if it's still around for a free tech is what I consider to be the obvious play. I still think this is the best approach if you're bee-lining a tech like Steel for a longsword attack.
However, I was running a Steel rush one game recently when I luckily found two
ruins back to back which gave me meritocracy extremely early. I had about 25 turns to wait until the RA's came in which I had planned to link with the GS and shoot to Steel fast. But I'm loathe to have a GS just sitting around for 25 turns, and after some thinking I just couldn't come up with a better plan than an academy.
In conjunction with a NC start the academy yields 9
pt now and of course more later when other multipliers come into effect and you benefit from it for the rest of the game. But it comes at a cost of
or
throughout the game as you likely would have been able to work a 2
and 2 additional yield hex on average with that citizen for the rest of the game.
This particular game went really well and I won easily. Since then I've been talking myself into settling a scientist more and more often when it comes early in combination with the NC.
Thing is, I'm not sure if it's right. It just feels right, to me. If feels like the strongest option in a lot of cases but I don't know if I could construct an argument to show it's often better than an early wonder, or early load of upfront
in the form of early Civil Service (anyone), early Currency (Arabia) or early Machinery (Hiawatha) which up till recently have been my main plays.
I know others have advocated popping an engineer for a manufactory but I must say this has never seemed like the best option to me, but I'd be keen to listen to the argument of those who think it is.
So, what have you guys been doing with this GP, and how much settling is actually going on out there?
However, I was running a Steel rush one game recently when I luckily found two

In conjunction with a NC start the academy yields 9




This particular game went really well and I won easily. Since then I've been talking myself into settling a scientist more and more often when it comes early in combination with the NC.
Thing is, I'm not sure if it's right. It just feels right, to me. If feels like the strongest option in a lot of cases but I don't know if I could construct an argument to show it's often better than an early wonder, or early load of upfront

I know others have advocated popping an engineer for a manufactory but I must say this has never seemed like the best option to me, but I'd be keen to listen to the argument of those who think it is.
So, what have you guys been doing with this GP, and how much settling is actually going on out there?