Merkava120
Oberleutnant
Hello!
Since I am working on lots of python mods lately, and planning a big project or two, I thought I'd make a thread to organize all of it.
My main project:
Civ 4 Dynamica - making every part of Civ4 dynamic, including techs, civilizations, promotions, etc. etc., to make Civ4 games feel like real developing worlds.
Features & included mods:
I also upload every mod I make for Dynamica as its own standalone in case you want to merge it with something.
Next up: Fully dynamic tech tree!! It's time!
Coming soon:
My secondary project:
Civ 4 Tactical
Originally conceived as a World War II mod, this is a total conversion that replaces your normal civ game with a fast-paced tactical combat game. Take your civilization from the stone age to the modern age, adapting to new weapons and combat styles across history.
Main features so far (see the link for details):
Please try out the modcomp(s) and let me know your thoughts or ideas!
Since I am working on lots of python mods lately, and planning a big project or two, I thought I'd make a thread to organize all of it.
My main project:
Civ 4 Dynamica - making every part of Civ4 dynamic, including techs, civilizations, promotions, etc. etc., to make Civ4 games feel like real developing worlds.
Features & included mods:
Spoiler :
- Dynamic Techs - disables the tech tree and gives tech beakers slowly over time. (Thanks to Zeta Nexus for the mechanics ideas.)
- Seasons - changes Platyping's seasons modcomp to be based around snowfall rather than improvement changes. Also pays attention to hemispheres.
- 100-Civs DLL
- Animal Spawning - spawns animals according to terrain and animal type. Damages units every turn (because of "hunger") and heals units who attack ("eat") other animals. Includes about a dozen animal units from C2C.
I also upload every mod I make for Dynamica as its own standalone in case you want to merge it with something.
Next up: Fully dynamic tech tree!! It's time!
Coming soon:
Spoiler :
- Updated dynamic techs to allow techs based on population growth
- Smoothed-out Dynamica mod (updates to seasons/snowfall/hunting to make them less hokey)
- Eventually, disasters, factions, dynamic promotions and traits, and so on...but first things first.
My secondary project:
Civ 4 Tactical
Originally conceived as a World War II mod, this is a total conversion that replaces your normal civ game with a fast-paced tactical combat game. Take your civilization from the stone age to the modern age, adapting to new weapons and combat styles across history.
Main features so far (see the link for details):
- Ranged combat that is highly customizable through XML and is used by the AI
- Tweaks to combat to make it more realistic in tactical settings
- Stripped down starts - one city per civ, no yields from tiles, no unique improvements, just you, your supplies and your units.
Please try out the modcomp(s) and let me know your thoughts or ideas!
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