Hello! Since I am working on lots of python mods lately, and planning a big project or two, I thought I'd make a thread to organize all of it. My main project: Civ 4 Dynamica - making every part of Civ4 dynamic, including techs, civilizations, promotions, etc. etc., to make Civ4 games feel like real developing worlds. My current goal is to get a nomadic start working well with a dynamic tech system, seasons, and animals, and then upload the first version. As I work on Dynamica, I will also upload standalone versions of everything I add to the game. Here are the ones I've finished: Dynamic Techs - disables the tech tree and gives tech beakers slowly over time. (Thanks to Zeta Nexus for the mechanics ideas.) Seasons - changes Platyping's seasons modcomp to be based around snowfall rather than improvement changes. Also pays attention to hemispheres. 100-Civs DLL Animal Spawning - spawns animals according to terrain and animal type. Here is what I am currently working on: Nomadic start, where settlers are unavailable and if you don't have cities your units take damage from hunger. Hunting system giving units health for killing animals. Animal spawning system involving predator, prey, and plant animal units that spawn realistically across the map and reproduce like real animals (but balanced to make extinction less likely). Upgrading platyping's Seasons modcomp to cause snowfall depending on map size and type (currently figuring out a way to let the game know if your map is a region like Europe, or the whole world). Combining platyping's promotions with dynamic promotions, where promotions are mostly unavailable except when dynamically given for winning in certain situations. Python-based defensive "withdrawal" where units that are defeated instead rout back a tile (unless they run into a river, ocean, or mountain). Updating the Mongol Camp (by Fierabras) to be more streamlined and use non-hardcoded unit names (so it will just spawn whatever units you are able to create). A completely unrelated project to convert Civ4 into a tactical game (starting with World War II but eventually including all eras). Please try out the modcomp(s) and let me know your thoughts or ideas!