preturn: the utter lack of metal is disturbing. I agree with the push to chemistry as grens are really our only option for attack as for settler, a modified red dot is in order, need to see more of that land to make sure.
casting in 14 so no momentus tech choices for liq.
move groo out of Antium to load up with settler in one.
IBT:
Antium finishes: Settler
[1]125 BC
Antium begins: Archer
need to start pumping out some garrisons.
moving galley down to pick up settler + groo skippy moves further east and see's the next land mass to hop over to for "more better" circum push.
Not too much to do. Market for rome will start next turn.
IBT:
Rome finishes: Confucian Temple
Merit Ptah (Great Scientist) born in Rome
Antium grows: 5
[2]1260 AD
ug ug ug... well great scientist and the tech he has is philo... that gives tao AND trade bait major
as useful as the acadimy sounds we have a minimum +10 GP points for another GP in 19 turns with major chance of getting another great scientist...
As much as I want to go I'm letting you all decideas this is major.. liq votes go for philo.
Philo it is!!!!!!!!!
Tech learned: Philosophy
Taoism founded in Antium
Taoism has spread: Antium
Rome begins: Market
And I revolt to pacifism now. The great peeps are good. tempted to go caste system but desist.
ANARCHY oh noes!
Pick up the settler+ groo and head to red dot.
rome somehow is working a grass tile now after the GP, fix that bad and get the extra commerce from the coastal square.
IBT:
HC asks for open borders, I say sure.
[3]75 BC
the free tao missonary fails to convert rome... sigh.
we are cooking on the GP's +20 a turn in rome!!!! 75% scientist 25% profit
Red dot lands and looking like red dot stays as red dot and doesn;t move inland... will see if there's a resource behind one more tile of fog. Can stand to lose an ocean tile as well...
IBT:
Mansa wants to trade theo and 20 piddly gold for philo, I tell him no thanks.. quin has metal casting now doesn;t want to trade with us.
Rome grows: 7
Taoism has spread: Arbela (Persian Empire) huh interesting
[4]50 BC AD
Ok well see red dot island fully. Am moving red dot onto the plains hill nets us another plains hill to the south, loses an ocean tile and nets us clams + costal still.. will plop town on hill. The innate 2 hammers on hill is schweet!
I bump up science to 90% to knock a turn off metal casting to 7. losing only 1 gold a turn and have 14 saved, lets see if I can maintain 90%
nice the wine is done but then again whoever started the wine did so on the NON ROADED ONE!!!!!
cottage next after road.
IBT:
Cumae's borders expand
[5]25 BC
Neapolis founded on plains hill
EDIT!!!!!!!!!!!!!!!!!!!!!
since the screen is hard to tell... there's a total of 3 plains hills in neapolis' city cross... by moving red dot west to the plains hill it added one in the SW. so win win win... we lost a workable plains but gained one and went from two ocean squares to one. Plus neap is founded on it's own plainshill giving it 2 hammers and innate defensive bonus. The little fortress town that could!
Neapolis begins: Work Boat in only 8 turns thanks to the hammers from hill... imo this town makes the workboats for cumae as well. this is a sweet city btw.
ug - 4 gold at 90% now though... bad bad. parity at 80% rome has a market coming in 10 more turns
Using the galley to push west a bit for circum.
IBT:
Cumae grows: 2
[6]1 AD
cumae has 2 population and encompasses both sea resources now so change to worker in 12 turns instead of workboat in 20ish. Need more workers bad and we just got ourselves a worker factory.
Cumae begins: Worker
wine is all roaded. I'm going to start a river cottage now instead of working the other wine since we need that to grow and default 2 commerce isn;t bad.
SO close to circum..
IBT:
Antium finishes: Archer
Taoism has spread: Neapolis
hehe great taoism is on a rampage.
[7]25 AD
Antium begins: Worker 8 turns, NEED workers.
Contact made: Arabian Empire
We meet saladin, who is last in points.
Mansa has music now btw. rather NOT help him get more techs. everyone else is stalled still on techs.
IBT:
[8]50 AD
wooo skippy used HC's open border a few turns ago to hop east over the ocean and looks like clear sailing to circum
[9]75 AD
yup circum next turn! otherwise nothing going on.
IBT:
[10]100 AD
Completed circum!!!! will register next IBT.
cottage finishes I place rome to work cottage instead of coast for same commerce/food.
Tech choices for trade I'll leave to next player... cyrus is able to trade calendar but LEAVE THE OB in queues
Let Liq state this explictly, obolixs are a CHEAP form of culture. I placed one in the queue of every town. Even after calendar comes along AS LONG AS THAT OB IS IN THE QUEUE we can build it... take it off the queue and it's gone for good. they always provide culture once built.
Neapolis begins: Obelisk
Cumae begins: Obelisk
Antium begins: Obelisk
Rome begins: Obelisk
LEAVE the effing OB's IN THE QUEUE! doesn;t mean they have to be built right away or ever, just leave the option open as they are like 3 turn builds now, 1 turn later.
another GP in 3 turns.
metal casting in 2 turns so lower science to 70% and maintain same time on casting.
Our galley is over in the west heading back home. need to confuse neapolis.
Cheers!
-Liq