(0)625BC: Preflight check. Antium does need to grow, and the galley can be finished next turn if I move production onto the cows from the forest. Nothing can be done with Rome that won't slow growth, and I'd like to leave it that way until we've maxed out happiness.
(1)600BC: Galley is done. Noting that Antium grows painfully slowly to begin with. Begin granary.
The civ to the southwest looks like Alex. Or it could be Cyrus. Pray that it's Cyrus, or we probably won't be able to go the peaceful way. I send the galley to look for him, seeing as archer is not done yet.
I send the settler north, so he can board closer to where he'll need to be. The galley will have to double back anyways.
(2)575BC: Whew...
(3)550BC: I contact Cyrus again, and he immediately says "Soon my numberless swordsmen will destory you!" Let's hope he means numberless as in he doesn't have any yet

. I get open borders with him.
This sucks, it seems that everyone else has iron...
Also... there seems to be an anomoly... Please direct your attention to what is NOT in the city screen resources...
I don't get it. It's in our territory. Is it because the culture doesn't wrap around the coast?
(4)525BC: Archer done in Rome... Start the temple. I think we're looking at growth first here right?
Cathy adopts organized religion. Sure. Maybe she will get another city with confuci in it?
The cows are done. Time to hook them up.
I will go for the city on the island to the north first. I think we have enough food up there to place the city on light purple. It's grass, but with two food resources, we need to be concerned about semidecent production. Also, I do not want us culture flipping this early... Although Kumbi Saleh might give us Confuci

.
(5)500BC: Cows roaded... health coming in. Otherwise... zzz...
(6)475BC: Antium is done granary. Builds an archer. Unlike Rome, Antium has a barracks, so this archer won't suck bigtime when he comes out

.
The worker is being sent to hook up Rome's cows for the extra production. Always good.
(7)450BC: Cumae founded. Start lighthouse.
That could not have been a closer call...
(8)425BC: Cyrus' boat continues to move. I'll be damned if he settles on our little island. However, we are pathetically weak, so I'm not going to try and sink his boat...
(9)400BC: Going to stop here so that the year looks nice.
Turn Synopsis.
Size of our military is increased by one. Wow. Another archer will come in next turn. Coincidentally, monarchy will come in next turn as well.
Appear to have poached a city site from Cyrus. That's exciting. If Cyrus continues to take his settler father away, I'll place a bet on who's going to bankrupt their economy.
Surprisingly, cottage spammer Catherine is not in the tech lead.
Mansa will trade, problem is we have nothing to trade him. I'll bet you any money that Qin and Cyrus are gonna race each other to the Hanging Gardens. Will be interesting. Try and get Lit from Mansa next turn when we get Monarchy (unless there is a reason to be holding on to it).
Expansion phase is not my forte. Knowing this is emporer, and my solo victories are on prince only, I can't really comment on strategy. All I know is that we're dead last in military, and I would fix that problem (although there are probably other priorities here). Also, I believe the AI's are up to 4 cities now (and Cyrus is going for his 5th).