Meth01: Culture, with no Wonders

Actually I already started using Saladin on Prince difficulty level. Rather than choose a world type I went random. I'm currently working on my write-up so it should be up shortly.

I did consider the English but am too big on the free temples. I'm not for sure if its that big but I guess we'll [read: I] learn.

You'd be surprised at how closely my 20 turns resemble RB1.:D
 
Due to the fact we had two oases nearby I decided to attempt the same thing as was done in RB1. I am trying to take the first three religions. We got Buddhism with no problem and on the way to Hinduism we popped a hut that gave us Masonry. At this point I was extremely amazed at the similarities at RB1. Recall that Masonry is required to get Monotheism (Judaism) and this is the same tech that was popped in the mentioned game! Deciding to immediately go for the first three religions we are currently working on Monotheism and it’ll be done in 10 turns.

I realize going for the first three religions seriously shunts us without worker techs but IMO religion will play a major part in earning culture. If we’re lucky later on down the line we should be able to pick up a few more religions as well.

I didn’t pick a state religion as without one we are gaining +5 cpt from each religions’ Holy City. Currently Mecca is already at +12 cpt!

BTW, after 20 turns note that we are already at size 4. Currently we are working two oasis tiles, the corn, and a grassland forest. As I recall we are currently earning 14 bpt.

Spoiler Turnlog :
Turn 0 (4000 BC)
Mecca founded
Mecca begins: Warrior
Research begun: Meditation
Methos: With the oasis we're able to earn +3 fpt plus 2 commerce. I decide to give it a shot and see if we can get Buddhism first.

Turn 1 (3960 BC)

Turn 2 (3920 BC)

Turn 3 (3880 BC)
Tech learned: Masonry
Tribal village results: technology

Turn 4 (3840 BC)
Mecca's borders expand
Tribal village results: map

Turn 5 (3800 BC)

Turn 6 (3760 BC)

Turn 7 (3720 BC)
Mecca grows: 2

Turn 8 (3680 BC)
Buddhism founded in Mecca
Buddhism has spread: Mecca
Tech learned: Meditation

Turn 9 (3640 BC)
Research begun: Polytheism

Turn 10 (3600 BC)

Turn 11 (3560 BC)

Turn 12 (3520 BC)

Turn 13 (3480 BC)
Mecca grows: 3

Turn 14 (3440 BC)
Mecca finishes: Warrior

Turn 15 (3400 BC)
Mecca begins: Warrior

Turn 16 (3360 BC)

Turn 17 (3320 BC)
Tribal village results: scout
Hinduism founded in Mecca
Hinduism has spread: Mecca
Tech learned: Polytheism
Scout loses to: Barbarian Bear (1.92/3)

Turn 18 (3280 BC)
Research begun: Monotheism
Mecca grows: 4
Mecca's borders expand
Warrior defeats (1.16/2): Barbarian Bear

Turn 19 (3240 BC)

Turn 20 (3200 BC)


Here’s the 4000 BC save and here’s the 3200 BC save.

Here’s a screenshot of our current map:

Meth01_Map.JPG
 
Roster:
Methos- Just Played
Soul Warrior- Up
MeteorPunch
Conroe
ChrTh

I believe once we grow one more pop point we'll be at our maximum for the time being. I'd suggest after the current warrior maybe start working on a worker to prepare for Agriculture after Monotheism? If the worker would be done to early maybe start something else and than switch so the worker finishes around when Agriculture does.
 
[offtopic]
Methos said:
Rather than choose a world type I went random.
Out of curiosity, how did you do that? I used to play random maps all of the time in [c3c] and I miss playing that way. The Settings/Map drop down box does not have a random option listed for me.
 
Conroe said:
The Settings/Map drop down box does not have a random option listed for me.

Glad you mentioned it, as it reminded me that I tried to go random and realized that I couldn't. So I ended up going continents. Sorry about that. I wish you could still go random, as it was fun not knowing what kind of world it was.

Note: I did go random continents.
 
Looking at the map, I think our next city should be 1 tile W of the sheep on the river.

I really miss colonies :sad: ... because that stone looks so nice, but that's such a lousy spot for a city ... maybe 1 tile N. Of course, Mecca might expand culturally so fast that it'll quickly grab it.
 
Would you all prefer to have the first round just be anyone who can take it does? Both Conroe and ChrTh are online so if you want you could grab it up and play ten.

Than from now on we'll just follow the roster as how people played it from the first turn.

It's up to you all.
 
I'm not going to be able to grab it, I'm hanging on the thread while working (besides, I need to get CTIV-2 started :gripe: )
 
That is one brown map that you generated, Methos.

ChrTh said:
Looking at the map, I think our next city should be 1 tile W of the sheep on the river.

I really miss colonies :sad: ... because that stone looks so nice, but that's such a lousy spot for a city ... maybe 1 tile N. Of course, Mecca might expand culturally so fast that it'll quickly grab it.
The desert tile that is 1 NW of the gold would pick up both the stone and 2 gold mines. It would also be coastal and eat up a useless desert tile. But, it would have a 2-tile overlap with Mecca. And without looking at the save, I cannot tell if it would have enough food, though.

Methos said:
Would you all prefer to have the first round just be anyone who can take it does? Both Conroe and ChrTh are online so if you want you could grab it up and play ten.

Than from now on we'll just follow the roster as how people played it from the first turn.

It's up to you all.
The Mrs is itching for me to get off of the computer and go buy her a Christmas present. I wouldn't be able to play until later tonight. If someone else has time, go for it. If it is still available tonight, then I'll grab it.
 
Spoiler :

Turn 20 (3200 BC)

Turn 21 (3160 BC)

Turn 22 (3120 BC)
Mecca finishes: Warrior

Turn 23 (3080 BC)
Mecca begins: Warrior

Turn 24 (3040 BC)

Turn 25 (3000 BC)
Warrior loses to: Barbarian Lion (0.16/2)
Mecca grows: 5

Turn 26 (2960 BC)
Tribal village results: warrior
Mecca begins: Worker

Turn 27 (2920 BC)
Warrior defeats (1.34/2): Barbarian Wolf

Turn 28 (2880 BC)
Judaism founded in Mecca
Judaism has spread: Mecca
Tech learned: Monotheism

Turn 29 (2840 BC)
Research begun: Agriculture


WE ARE THE BUDHINJEWS
not much changed in the map.
we found silver up north.
lost the dead warrior in the south, and now the north has 2 of them, after popping one from a hut.

no research done yet, but farms would be very nice.
 
soul_warrior said:
oh, and so state religion yet.
appears we dont want any, right?

I don't believe so. Without a state religion each Holy City earns an additional +5 cpt. When you declare a state religion on the culture from your state religion earns culture.

We may at a later date decide we need one, but for now I'd say not.
 
Ahh I wish you guys wouldn't be on the forum all day, so people like me can hop into SG's!!!

Good luck and whatnot though
 
Well, it took me a few minutes to play and few hours to write it up. I guess I tend to get a bit wordy. My apologies!

Situation Assessment: Wow! This is one brown world. A lot of desert and plains tiles. And then there is all of that tundra and ice up north. The only green that I see is from the flood plains and all of those wonderful grassland forests. First, lets check the F8 screen and see what the RNG rolled for a map. We have a temperate climate with low sea level map. I also notice that the game speed is normal rather than epic -- no big deal. That temperate climate kind of surprises me with this brown map. IIRC, the low sea level implies a higher land to ocean ratio (aka [civ3] 60% ocean setting).

All of those flood plains will mean health problems. And we only have 3 health bonus' to offset. Boy howdy, the expansionist Spanish are looking like a good civ to pick right about now! :p Well, let's see what Saladin can do. Oh wait, we're Arabs ... in a desert ... doh!

Our one city, Mecca, is at size 5. It is maxed out on health and happiness. Hooking up the corn will give us another health point, we still need agriculture for that. Happiness will need to come from a temple, which will require priesthood. We are generating an excess 4fpt, 4spt, and 14bpt. The science slider is at 100% and we have no money in the treasury. Mining will be a critical research to increase our shield output.

We are currently training a worker, which is due in 5 turns. Our research is agriculture, which is also due in 5 turns; although, no beakers have been expended on it, yet. After giving this some thought, folks, I'm not convinced that agriculture is our most pressing need at the moment. We could live with a health penalty more so than the happiness penalty. We would definitely want the farms in place before slavery comes around, though. I see the most pressing needs as priesthood for the temples AND mining.

Without mining, we are not going to build any of the early wonders. And I think we are going to need to think about wonders fairly soon in order to start accumulating GPP prophet points. The prophets will be needed to build the shrines that will finance our empire. This brings up an interesting point that we should probably discuss. Is the capitol going to be one of our 3 culture cities? If it is, then we obviously cannot use it for early wonder production. Technically, the capitol already has a wonder, albeit a national wonder, in the form of our palace. My initial thoughts are to use 3 other cities and use the capitol as a GPP factory.

Objectives: Basically, I need to finish the good work started by my predecessors. Specifically, I need to (1) finish exploring our continent. I would guess that it is 90% to 95% complete. Is it possible that we have this continent to ourselves? After 40 turns, I would think we would know who our neighbors were if we had them. And (2) I need to put that worker to use with some badly needed improvements.

Turn 0 - 2840BC I'm not sure if it is a good idea or not, but I leave research on agriculture. Even though I cannot see the immediate benefit, both Methos and Soul Warrior seem to think it was important enough to mention. I decide to defer to their judgement. I press enter.

IBT: The lion spots our warrior.

Turn 1 - 2800BC Do some exploring and lion avoidance. A humpback is spotted playing off the eastern coast. Our warrior was going to take a photo for his scrapbook, but suddenly remembered that he didn't know what a camera was.

Turn 2 - 2760BC nada

Turn 3 - 2720BC ditto

IBT: I wasn't quick enough to avoid the lion. We had a 35% combat advantage against the lions, but alas it was not enough. Personally, I think my RNG may be faulty! :p

Turn 4 - 2680BC Down to one warrior, now. Unfortunately, he is at the very northern end of our continent. I doubt we will discover much of anything usefull up here. We do, however, have another warrior, but I leave him on MP duty at Mecca.

Worker and agriculture are due next turn. I MM Mecca to make sure some shields will overflow into the previously queued up warrior. It will now only need 1 more turn instead of 2 to complete.

Turn 5 - 2640BC Agriculture complete. We can research temples for 5 turns or mining for 6 turns. It is a tough choice, since both are sorely needed. I choose priesthood first. Not sure if this is the best decision, though. The worker also completes and is sent to hook up the corn.

I turn the governor back on with the emphasize research option, just to see what it would come up with. How about 16bpt and shaving a turn off of priesthood? :yeah:

Turn 6 - 2600BC Warrior->Warrior
Our new warrior is sent to explore the unknown SE. Hopefully he won't run into that same lion!

Turn 7 - 2560BC I MM Mecca to complete the warrior in 2. Priesthood still due in 2, as well.

Turn 8 - 2520BC :coffee:

IBT: Our northern warrior gets ambushed by a wolf! He survives with 0.1 health remaining! I suspect that I failed to notice at the start that this warrior was not at full strength.

Turn 9 - 2480BC Priesthood complete, I start research on mining. Another warrior is trained and ready to explore. I send him towards the NW coast with the intention of exploring along that coastline.

Rather than starting a temple right away, I decide to train another warrior. I don't think the fella up north is going to make it. After fending off that wolf, he does get a combat promotion that nets him 1.1 health. He will still need 5 turns to heal.

Meanwhile, in the SE we spot lions! Dagnabbit AND doggonit!

IBT: The lion went back into the fog.

Turn 10 - 2440BC We be farming corn! The extra 3fpt of the corn fields means we can go after more shields. :D It looks like agriculture was sound advice after all -- glad I didn't hose it up. I'll leave the micromanaging to the next person. Basically, you can have a warrior in 3 and mining in 4, or a warrior in 2 but mining in 5. I looked for warrior 2 and mining 4 but I couldn't find it -- maybe you'll have better luck.
 
Well, as you can see from the map, our known world doesn't look a whole lot different than when I started.

Meth01_2440BC_Update.JPG


I obviously failed to reach my first objective of exploring our continent. The next person will have to complete that for me. Mecca, I do believe, is in pretty good shape for the next person. When mining comes in, I would go after the extra hammer on that plains/hill first.

As seen in the photo, we have an army of 4 warriors. One is on city garrison duty, while the other 3 are out roaming the countryside. A 5th warrior is being trained.

Don't forget, the northern warrior is healing. I don't recall, but he has something like 4 or 5 turns left. The SE warrior is 1 tile N of a gold hill. A lion is 1 tile S of that same gold hill, but hidden under the fog.
 
it seems like a [civ4] plague, starting play on a solitary island.
seems we are alone.

mid term startegy - we need boats and knowledge (sailing) pretty soon.
we also need to make up a good dot map and discuss it.
i would go for max shields in the towns as we will have a limited number of them, and will need each one to be a power house.
 
Dantski said:
Ahh I wish you guys wouldn't be on the forum all day, so people like me can hop into SG's!!!

Good luck and whatnot though
dont worry.
plenty of SGs around, just keep looking.
and you can also get an "official lurker" status.
that will usually get you some guest turns, and you'll be an almost full player.
you can learn quite a lot by following games, even without playing them.
just let your voice be heard!
 
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