Meth01: Culture, with no Wonders

Methos said:
@MP: Can you take it tonight? I can play tomorrow but there's no way possible I can do it today. We can call it a swap from the earlier skip.

Well, I haven't heard anything from MP so I'll assume he didn't take the swap. I'm playing now.
 
Turn 330 (1920 AD)
Methos: I wake the workers and send them to the forested grass tile N-NE of Mecca. They switch the tile to a farm to remove the starvation.
Methos: I also switch the engineer specialist in Mecca to a Merchant. This brings us from -2 gpt to +2 gpt.

Turn 331 (1921 AD)
Anjar grows: 10

Turn 332 (1922 AD)
Methos: Ok, that didn't work out so well. The forest I chopped near Mecca ended up lowering the bonuses for health. In other words, we're still starving.
Dante Alighieri (Great Artist) born in Kufah
Saxon's borders expand

Turn 333 (1923 AD)
Methos: :woohoo: We get a Great Artist.
Methos: I send him to Medina to rest.

Turn 334 (1924 AD)
Khurasan's borders expand

Turn 336 (1926 AD)
Methos: That's odd. Damascus had its culture go up by four and Baghdad dropped by four.
Methos: Duh, Damascus had its new cottage become a hamlet.
Khurasan grows: 13

Current Culture:
Damascus: 328 cpt (26,062)
Medina: 284 cpt (21,532)
Baghdad: 276 cpt (23,063)

We currently have two great artists.

In 73 turns our culture will look like this:
Damascus: 53,006
Medina: 42,264
Baghdad: 43,211

Looks like those extra four cpt in Damascus from ChrTh’s cottage switch has already shaved off a turn. :bounce:

If we can get two more great artists this game will be over in 73 turns.

Here’s the 1930 AD save.

Roster:
Methos- Just Played
Conroe- Up
MeteorPunch- On Deck
ChrTh
 
Got It!

Methos said:
Current Culture:
Damascus: 328 cpt (26,062)
Medina: 284 cpt (21,532)
Baghdad: 276 cpt (23,063)

We currently have two great artists.

In 73 turns our culture will look like this:
Damascus: 53,006
Medina: 42,264
Baghdad: 43,211

If we can get two more great artists this game will be over in 73 turns.
Well, if 2 more GA's and 73 turns is all we need, then the culture is in the bag. We will definitely have 2 more GA's in that timeframe, possibly 3 more. We just have to live the 73 turns. :lol:

And, if you are still confident that the AI will not declare on us, then that only leaves one of the AI launching a space ship. And, with them constantly fighting each other, that may not be a concern. Either way, we definitely have a good shot at winning this one!
 
Conroe said:
And, if you are still confident that the AI will not declare on us,

Confident, I'm not sure about, but typically in my culture games the AI has left me alone. As long as we keep track of who are friends are, and keep them happy, we should be fine. The only person I found who we could sell our gold resource to was JC and he didn't have enough cash. If he gains some gpt trade it off as IMO we don't need it. We do need the relations bonus from the trade.

I briefly looked at the AI techs known as I am a little worried they get to a space launch. So far in this game it appears the AI's are backwards compared to usual. I would have assumed they would have been much more advanced by now. I guess it's a good thing I'm wrong. :D
 
Situation Assessment: All of the pieces are in place for a cultural victory. Not a whole lot to do at this point. As Methos pointed out, we currently have 2 GA's lounging around. A recap of where we stand on future GA's:

Mecca - 1800 points - 5 turns - 15% GA
Baghdad - 2000 points - 24 turns - 100% GA
Kufah - 2200 points - 32 turns - 83% GA
Damascus - 2400 points - 56 turns - 100% GA
Kufah - 2600 points - 79 turns - 83% GA
Mecca - 2800 points - 90 turns - 15% GA

The diplomatic standpoint is pretty much unchanged. We are currently trading with everybody. We could probably sell our stone and marble at this point, since we probably won't be building anything with them. Unfortunately, there does not seem to be a whole lot of gpt out there to get full value. We will definitely need to monitor this, though.

It doesn't look like Alex is going to be with us much longer. He is currently fighting a 3 front war and losing. He is down to 4 cities. I'll have to hit him up for some techs before he departs for good.

Meth01_1930AD_Power.JPG


Mecca is still starving. It has 3 forests in its radius, of which only 2 are being used for the health bonus. Cutting one down will cost us at least 2gpt, and starving off a pop point will lose another 2gpt. If I time it right, I should be able to wait until the last minute to clear the forest and farm the tile.

100 Turns Left!

Turn 0 - 1930AD: I dial up Alex and see if he can spare Scientific Method for a good friend. The SOB declines. Our relations are unchanged.

The only city not building wealth or culture is Anjar. It is currently running a science specialist. I switch that to a citizen specialist and bring the Harbor build down to 15 turns from 29 turns. And since we are running at 100% on the culture slider, those cottages are not doing us any good. I add another citizen to bring it down to 10 turns.

IBT: The Greeks lose another city. The Americans have another Settler on the move up in the icy north.

Turn 1 - 1931AD:

Turn 2 - 1932AD:

IBT: Alex wants us to cancel our deals with the Germans. :lol: Meanwhile, Bizmark starts a golden age.

Turn 3 - 1933AD: Since a German Destroyer is now parked off the coast of one of Alex's cities, I decide to ask for SM, again. Still no deal.

Turn 4 - 1934AD: Our expenses just went up by 3gpt. I couldn't figure out why until I noticed that Anjar just grew. I turn on the Avoid Growth button in both Anjar and Najran, the only 2 cities that are not stagnant.

IBT: Alexander loses another city. Unfortunately, he was selling us pigs from that city. But, since we had sold all of our Deer, it is a wash health-wise.

Turn 5 - 1935AD: :bounce: A Great Artist is born in Mecca! Against all odds, we get a Great Artist! In another 19 turns, we will get our 4th Great Artist out of Baghdad.

Turn 6 - 1936AD: Steel comes in. I start on Scientific Method, next. It will only take 93 turns. I try once again to see if Alex will part with the tech. The SOB still refuses.

I decide to sell our stone and marble. I really don't see that we need them anymore, but if anyone disagrees the deals can be cancelled after 10 turns.

Qin gives us 12gpt for our stone ...
Meth01_1936AD_QinTrade.JPG


while George is willing to part with 10gpt for our marble.
Meth01_1936AD_GWTrade.JPG


We are now positive cash flow at +16gpt with 100% on the culture slider. We will lose 5gpt when Alex finally gets killed off, as we are currently selling him some fish.

Turn 7 - 1937AD: Inflation just ticked up by 2gpt.

IBT: Tokugawa adopts Free Speech and Free Religion. Unfortunately, he is still Annoyed with us.

Turn 8 - 1938AD: Mecca is down to 1 food in its food storage box. I swap one of our forest tiles to a farm. The city is now stagnant. I sent the hammers from the forest chop into a Cannon.

Athens, BTW, probably will not be in Greek hands for much longer ...
Meth01_1938AD_Athens.JPG


Turn 9 - 1939AD: Mecca builds our one and only Cannon and resumes its wealth build.

IBT: The Americans capture Athens. Alex is down to his last city. Meanwhile, Bizmark makes peace with Alex.

Turn 10 - 1940AD: Anjar completes its Harbor and starts building Wealth. The 2 citizen specialists get changed back to science specialists and I add a 3rd.

90 Turns Left!

Our culture picture after 10 turns:
Meth01_1940AD_Culture.JPG


From what I can tell, the unplanned GA out of Mecca did not change the cultural timeline. Somebody may want to check my math on that point.
 
Medina: 32396 (including 2 GAs), needs 17604, 62 turns (all rounded up)
Damascus: 29342, needs 20658, 63 turns
Baghdad: 33823 (including 2 GAs), needs 16177, 59 turns

Baghdad is automatic GA, so that's 4 in 14 turns. There's only 2 more GA possibilities within the next 63 turns so we'll have 4-6, which at most will only save us 4 turns.

Also, is Damascus new cottage a town yet? If not, it's cpt will go up at some point, so we'll have to reeval again ... but I think 59 turns is the shortest possible amount of time remaining to win in.
 
ChrTh said:
Also, is Damascus new cottage a town yet? If not, it's cpt will go up at some point, so we'll have to reeval again ... but I think 59 turns is the shortest possible amount of time remaining to win in.
It is 4 turns shy of a village. 59 turns was the best that I could see, as well. The only way I could figure out how to improve on that is if we had Biology. It doesn't look like Alex is going to part with it, though. And I'm not sure that turning research back on to go for it wouldn't cost us more in the long run.
 
Roster:
Methos
Conroe- Just Played
MeteorPunch- Up
ChrTh- On Deck

Look's like 59 more turns to go! I'm curious how everyone else is doing tech wise. Off to see how our neighbors are doing.

We got lucky with that great artist! I wasn't expecting him. Makes it a lot easier.
 
Well we know they've got up to Assembly Line due to Infantry. I saw a transport during my turnset so Combustion is known. I'm wondering if the AI's will have time to finish the shuttle?

If so we'll need to start thinking about getting them to fight each other. If not than we need to get them friendly towards us. We need that any way.

The rest of the game should be primarily keeping deals going, even if it's more in their favor. Keeping everyone as happy with us as possible, or atleast a select few of them. And pressing the Enter button. Ah the glories of the last part of a culture game. :)
 
Some pressing the Enter button. :D

1940
1941 Greek civilization is destroyed.
1942
1943
1944
1945
1946
1947
1948
1949 Washington completes the Apollo program.
1950

- if someone wants to play this out, it'd be cool with me.
 
Got it.

MeteorPunch said:
if someone wants to play this out, it'd be cool with me.

If we take that attitude, someone will declare war on us :hammer: ... we'll take it 10 at a time.
 
ChrTh said:
If we take that attitude, someone will declare war on us :hammer: ... we'll take it 10 at a time.

I agree. Even though it'll be a lot of pressing 'Enter' there's still a lot of other stuff to check, and re-check. I believe it took me at least an hour to play my uneventful turnset.

10 turns until the end, please.
 
Turn 0 -- 1950 AD

Should be 52-53 turns left. Let's see what happens.

First thing I check is our cpt. Medina has gone up to 296, and Damascus has gone up to 336. In 34 more turns Damascus' village will grow into a town. Baghdad is still at 276 so we're still set. Baghdad should be popping a GA in 2 or 3 more years.

Bismarck and Qin are pleased with us, GW is cautious and Toku is, of course, Annoyed.

With Alex gone we should have an extra fish to trade, but no one else needs it.

I Press Enter.

Turn 1 -- 1951 AD

Qin adopts Free Speech and Free Religion, as a result our relationship with him goes up, but still only Pleased.

Turn 2 -- 1952 AD

:coffee:

Turn 3 -- 1953 AD

The borders of Anjar have expanded!

Turn 4 -- 1954 AD

Raphael has been born in Baghdad! That's 4.

Our Caravel glides by GW's Battleship and Offshore Platform :crazyeye:

Turn 5 -- 1955 AD

:coffee:

Turn 6 -- 1956 AD

Check our culture, everything's still hunky-dory

Turn 7 -- 1957 AD

Washington has completed SS Casing.

Turn 8 -- 1958 AD

Bismarck joins the Space Race.

Turn 9 -- 1959 AD

This is comedy: right now, GW is second to us in the culture race. His 2nd place city? Olmec. A Barb City :lol:

Washington completes SS Casing.

Turn 10 -- 1960 AD

Washington adopts Organized Religion (quicker build time?)


Ok, here's how it looks:
Medina: 38264 (including 2 GAs), needs 11736, 40 turns (all rounded up)
Damascus: 36030, needs 13970, 42 turns
Baghdad: 39343 (including 2 GAs), needs 10657, 39 turns

Hey, if we get another GA, I'll get to be the one to finish it! :groucho:

Here's the Save:
View attachment 114874
 
One note: I know I used the GAs earlier because of my GA fear (er, that's Golden Age) ... but we should definitely time it for all 3 cities to 50,000 the same year. You know ... just in case. So if we don't get another GA, wait until Damascus hits 50,000 before using the GAs.
 
ChrTh said:
One note: I know I used the GAs earlier because of my GA fear (er, that's Golden Age) ... but we should definitely time it for all 3 cities to 50,000 the same year. You know ... just in case.

I agree. In my readings of cultural strategies it has been said the AI tends to attack you if all of your cities are getting really close to reaching 50k. They all say the same thing, time it so all three cities reach 50k on the same turn, even if it means doing multiple 'great works' in one turn. This is what I have read, and what I have always done, so don't know how true it is. Never figured I wanted to see if it was true.

In GOTM2 I had to go through 12 great artists and do a 'great works' with all of them. :lol:

Roster:
Methos- Up
Conroe
MeteorPunch
ChrTh- Just Played

Didn't even realize it was my turn. Well, got it.
 
1949 Washington completes the Apollo program.

Turn 7 -- 1957 AD
Washington has completed SS Casing.

Turn 8 -- 1958 AD
Bismarck joins the Space Race.

Turn 9 -- 1959 AD
Washington completes SS Casing.

GW built a Casing in 8 turns. :eek: Gotta assume that was done in his best city, which is equivalent to 75spt. His second city is putting out 60spt. Also have to assume that he probably has another city or two also building parts.

It is also probably a safe assumption that he does not have all of the required techs, yet.

The Mfg graph shows him in 4th place, production-wise. Depending on how many cities GW is able to devout to spaceship parts, we may be able to pull this win off in 42 turns. Bizmark trails GW in production, so he is probably not a concern. I wonder what Qin is up to?
 
I don't see how it's possible to get spaceship done in 42 turns. AI starts Apollo/Spaceship as soon as it can, so GW only recently got Rocketry.

I would also suspect that the Space Race might cause an Arms Race over there.
 
Turn 370 (1960 AD)
Methos: Everything looks good. Hopefully it stays that way.
Methos: Lol! Never noticed before, but if you zoom in on a resting worker he is eating lunch. Ha!

Turn 371 (1961 AD)
William Shakespeare (Great Artist) born in Kufah
Judaism has spread: Houston (American Empire)

Turn 372 (1962 AD)
Methos: Woohoo! We get another great artist!
Methos: I send our great artist to Medina. Figure might as well get all of them in place.

Turn 373 (1963 AD)
Methos: Washington now has 3 SS Casing parts finished, and Bismarck has two finished.

Turn 374 (1964 AD)
Methos: Bismarck has finished his 3rd SS Casing part.

Turn 375 (1965 AD)
Methos: Figure up the culture again, and at this point we are 37 turns from victory. If we can get two more great artists we can increase that. Will refigure at the end of my turnset.

Turn 376 (1966 AD)
Methos: Yes! Qin has dow'ed on Washington, so this should slow down their space race.
Methos: Toku has now entered the space race and Washington finished his 4th SS Casing part.
Methos: Need to decrease our -gpt, so I remove a citizen in Najran and set him as a merchant. This brings us from -4 gpt to -2 gpt.
Methos: Remove one of the scientist in Anjar and set him as a merchant. This brings us up to +1 gpt. We should be fine for the rest of the game.

Turn 379 (1969 AD)
Methos: Toku and Bismarck have both completed an SS Casing part.

Edit: That's odd, the autologger is a little messed up. Not for sure if it is due to me making a second [civ4] directory with the HoF Mod loaded or its because nothing is going on in the game for the autologger to report.

Current Culture:
Damascus: 336 cpt @ 39,390
Medina: 296 cpt @ 33,224
Baghdad: 276 cpt @ 34,103

Victory in 32 turns (rounded up), and our culture will look like:
Damascus: 50,142
Medina: 42,696
Baghdad: 42,935

We already have the four great artists to make our victory in 32 turns plus one extra. The question is whether we can do it sooner.

Great Artist Production:
Damascus: 16 turns (100%) @ 2400
Kufah: 39 turns (83%) @ 2600

If Kufah manages to produce an artist, than we’ll win this in 39 turns. Make sure that all the great artists are in position and that the artist produced in Kufah will be able to make it to Damascus (believe is the closest city, possibly Medina) and still be able to produce a great works that turn.

We need to watch the graphs to make sure either Washington or Qin don't pull out ahead too far in their war. If one of them does than we'll need to pay either Toku and/or Bismarck into the fracas. If possible, it would be nice to put the strongest of Toku and Bismarck versus the strongest of Qin and Washington. And put the weakest of Toku and Bismarck versus the weakest of Qin and Washington. This way we can shut all four of them down from a space race. Can't see that being very possible but its worth a try. That is, if its needed.

Here’s the 1970 AD save.

Roster:
Methos- Just Played
Conroe- Up
MeteorPunch
ChrTh
 
Uhhh...if we're winning in 32, why are we worried about a GA in 39? :crazyeye:

The 5th GA should actually shave a turn (use in Damascus), and the 6th (in 16--use in Medina) should shave another one.
 
Back
Top Bottom