MF-Ressources

CCJ39

M-o-d-d-i-n-g Deity
Joined
Apr 30, 2002
Messages
686
Location
Munich, Germany
after the MF-Units here are the MF-ressources :D

EDIT:
(as a result of my banned webspace I've uploaded it to civfanatics, so here are only the final screen and final zip-file)

mfres2.jpg


Download
 
Looks very funny, good job! :goodjob:
 
But whats up with the iron ressource ..., salpeter and so on?!?
 
Originally posted by Nagash
But whats up with the iron ressource ..., salpeter and so on?!?

I think iron, salpeter, coal and so on are MF enough :D
maybe I modify it a littlebit, but these are multifigure graphics as standard ;)
 
Ach so ...,

und ich quäle mich hier mit meinem Englisch ... :)
 
hehe, ich auch :D
cool noch mehr deutschsprachige hier im Forum :) (schau doch auch in meins mal rein ;) )

zu mindest finde ich, dasss Eisen etc. schon aus mehreren Stücken bestehen und somit nicht notwendig sind für eine MF-Mod, aber mal schauen, vielleicht habe ich ja noch mal Lust zu ;)

____________________

the in-game-screens was not created with the last version ;)
 
Ich glaube eh, das ich schonmal irgendwo so einen vervielfälltigte Goldressource gesehen habe, iirc!
 
Coole Sache...:cool:

Are you planing to edit some 'not in game' resources? (Kamele, Robben, Mohn AKA Opium, Kaffeebohnen, etc...)...

The resources already exist in diferent compiled resource.pcx files but they are not multi figure style and when using your resources and adding those non-multi-figure-thingies it would look horrible...

Ach ja, hab ich's schon erwähnt? Coole Sache! :cool:
 
if you add the file with the non-MF-res.graphics, so I can see if there is a way to modify this ressources ;)

i.e. at the moment I'm working with "Murkel" (from civ2-webring) on a great WW2-Mod and there should be more/other res. too :)
 
vert nice idea :) maybe to some animals you can reduce the size of 1 or 2 animals so that they seem like calfs and whaterver you call baby elephants & horses?
 
this is a good idea - m-units tend to obscure what's in the tile they're in, so making the resources more noticable is an excellent idea
 
ok here is a screenshot of the next version (at this time 2.0-alpha)

changed:
some animalgroups are smaller and now with kids
gold-res is bigger, if it's ok so, I'll change coal, iron,... too


mfres_2a.jpg
 
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