torsteinvh
Chieftain
- Joined
- Nov 20, 2003
- Messages
- 21
There’s a workaround in post #98 on the previous page of this thread.
- Fix tree grid patching to allow tech queue number display, introduced in Civ7 v1.2.0 patch
- Fix yields preview layout on Steam Deck
I'd like a savegame if possible yes, that would be helpful. Even a screen could make it easier to debug (it's hard to track all the effects!)Hey, I’ve noticed a few issues with calculating yields. The big issue is a modded civ traditions causing CTDs when it’s in your government and you bring up the policy previews. It’s understandable that you wouldn’t provide active support for modded content, but CTD’s imply there’s some logic that could cause it in other situations or as Firaxis release DLC that have that modifier. The crash does not occur with this mod turned off.
The mod in question is Matt’s Scotland and the tradition is Political Economy. Its effect is to grant 10% of your cities Science as Production. Interestingly, it only causes the CTD in Modern.
I have a save if you wanted to replicate it.
On another note, I’ve noticed some adjacency traditions are also not calculated right, like the Jinsi-Kamil of Mughals, not showing the gold or food of adjacent plantations and farms. That’s a smaller issue though, I imagine it’s a lot more painful to recalculate adjacencies by getting every plot of a civ and then check every adjacent plot.
Working on it@leonardify, please, add this excellent mod to steam workshop. =)

Hello everybody!
Policy Yield Previews is now available through Steam Workshop too. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3515801789
- Compatibility hotfix with Patch 1.2.4 (thanks @beezany !)
- Fixes for a bug with constructibles maintenance reduction
Could you be more specific on your issue? I'm trying to check them, thanksGreat mod, but needs update for 1.2.5. At current version my Tech/Civs, etc banner disappears and is unaccessible.
- Add support for Strategic Allies policy from Silla
- Compatibility check with Patch 1.2.5
Thanks @beezany for the patches, test cases and the help!
- Fix Techs giving a Codex not showing the yields if you have the Assyria DLC
- Fix garrison unit requirement which should not be triggered by civilian units (applies to Crisis policy & Ming unique tradition)
- Fix age-based scaling for cultural attribute
- Fix detection of active city projects
- v1.3.0 compatibility update to fix options menu not displaying